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LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
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Re: Void Wanderers ( Updated - B103 )
Now I got the factions, didnt know that I had to change the "script". Now.... How do I get these scenes, like in map pack 3 these space maps into the game?
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Tue Nov 05, 2013 3:02 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
Just install Map Pack 3 or any other supported non-faction mod and they'll appear automatically.
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Tue Nov 05, 2013 6:55 pm |
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monoto7
Joined: Mon Aug 22, 2011 12:56 pm Posts: 1
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Re: Void Wanderers ( Updated - B103 )
Just wanted to mention that it seems that this gamemode works perfectly(with a couple minor issues) in gamepad multiplayer, played B100 with two friends for about 9 hours with very few issues other than the usual ones such as crobotech not working etc.
Also, has crobotech been fixed or not in the newest version?
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Sun Nov 10, 2013 12:18 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
I'm looking at Crobotech and they kinda ok, except that they are GOTO-ing somewhere outside the map when spawned from the clone storage.
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Sun Nov 10, 2013 4:32 pm |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B103 )
I recently discovered that none of the UNSC's weapons actually work, they're just invisible and once taken out of storage, well... nothing happens... the weapons are just air... EDIT: Also, there's a bug/glitch with Untitled's laser rifles, they're not the right gun. EDIT 2: Uhm, what's that Factory.bmp thing supposed to be in the objects folder? It scares me...
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Sat Nov 23, 2013 11:52 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
Yep, UNSC faction file is probably outdated and don't work anymore. All weapon names were changed some day that's why nothing appears from storage.
Untitled's laser rifle conflicts with built in laser rifle because they have the same name, I guess I could just write some dirty patch to always use Untitled's laser rifle, but it feels so wrong.
Those factories are used in 'Destroy' missions, nothing more.
UPD:
Suddenly I decided that if I make an external patch for Untiled it's not very wrong anymore. So I've added Untitled patch to B104 which should fix Laser Rifle conflicts, and it's on by default if Untitled.rte is present.
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Sun Nov 24, 2013 7:54 am |
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Karthuse
Joined: Sat Sep 08, 2012 2:20 pm Posts: 2
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Re: Void Wanderers ( Updated - B104 )
Heya, just wondering if there's any fixes for Crobotech yet. Other than that hiccup, loving the hell outta this mod!
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Mon Nov 25, 2013 11:30 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B105 )
Updated, fixed one small and silly bug, redownload if you want cleaner console. Karthuse: Try this version of Crobotech. https://dl.dropboxusercontent.com/u/174 ... al.rte.zip For some reason all Crobotech bodies has HitsMOs=0, I've set it to 1 because VW don't treat anything that has HotsMOs=0 as a storable body. I hope it won't terribly break anything in Crobotech, but if it is, then report immediately.
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Tue Nov 26, 2013 5:59 pm |
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Karthuse
Joined: Sat Sep 08, 2012 2:20 pm Posts: 2
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Re: Void Wanderers ( Updated - B105 )
Works like a charm! Thanks for the help!
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Tue Nov 26, 2013 9:10 pm |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B105 )
Change log, please!
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Sun Dec 01, 2013 4:44 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B105 )
Nothing big, item shop bug fix, Untitled laser rifle fix and Crobotech fix. That's all. Bombs and probably some UI improvements are coming in a few days.
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Sun Dec 01, 2013 9:33 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Void Wanderers ( Updated - B105 )
There's a similar glitch with the Trade Star pistol and the Coalition pistol.
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Sun Dec 01, 2013 1:38 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B105 )
Thanks, 4zK, I'll fix it the same way.
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Sun Dec 01, 2013 3:45 pm |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B105 )
Similar bug/glitch between S.H.I.E.L.D's Flamethrower and Untitled's Flamethrower.
Similar bug/glitch between S.H.I.E.L.D's Desert Eagle and Ronin's Desert Eagle...
Edit: Also, could you be kind enough to allow the purchasing of stones from Ronins? It's probably too much to ask for, but they're great distractions for when i'm trying to be stealthy!
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Sun Dec 01, 2013 9:55 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B105 )
I'll add some more complex solution for this problem, but obviously you generally can't resolve such conflicts if you play Ronin and SHIELD at the same time. There's simply no way (at least an easy way) to distinguish two Desert Eagles from different modules.
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Mon Dec 02, 2013 5:56 am |
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