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 [Abandoned] Unmapped Lands 
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Joined: Wed Jul 21, 2010 4:58 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Uh no. Rockets count as ronin ships.


Fri Jul 23, 2010 4:17 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
You need to order more guys at all?
jk.
I use a teleporter, as it is faster than the game's checks to see if the ship is allowed.
If you want to use that same thing it's over in the minor mod dump.


Fri Jul 23, 2010 6:21 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Oh I thought you weren't allowed to order more guys at all.


Sat Jul 24, 2010 1:02 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Yeah, with last update, It is never crashing. It's good. But, I think, I need an easier enemy. You know, the attack mission. Enemy base defended by those rocket launcher. Without any mod, do you think it is possible? But for defence mission, it's easy although I just having 5 person max.

So, I mean, do you can enabling some mods or make enemy base with a litlle army and turrets?


Sat Jul 24, 2010 6:46 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
The campaign menu doesn't show up right on my PC. It looks like this:

Image

Is this a known issue? Any way to fix it?


Sat Jul 24, 2010 8:22 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
You might have selected too low resolution. You can select higher (I don't remember, I guess we tested it for 800x600) or edit StrategyScreen/Scenes/Scripts/StrategyScreen.lua

find:
Code:
self.ElsPos[11] = self.Mid + Vector(320,-17);
self.ElsPos[12] = self.Mid + Vector(296,53);
self.ElsPos[13] = self.Mid + Vector(333,53);
self.ElsPos[14] = self.Mid + Vector(333,2);
self.ElsPos[15] = self.Mid + Vector(333,21);
self.ElsPos[16] = self.Mid + Vector(294,-35);


and reduce every X value for 50-70 pixels


Last edited by weegee on Sat Jul 24, 2010 8:51 pm, edited 1 time in total.



Sat Jul 24, 2010 8:30 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Are you open for suggestions and balance stuff? I can think of something, but if you have already enough, it will be useless. Same with balance :)


Sat Jul 24, 2010 8:45 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Sure. But don't forget that changes = bugs :)


Sat Jul 24, 2010 9:23 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
weegee wrote:
find:
Code:
self.ElsPos[11] = self.Mid + Vector(320,-17);
self.ElsPos[12] = self.Mid + Vector(296,53);
self.ElsPos[13] = self.Mid + Vector(333,53);
self.ElsPos[14] = self.Mid + Vector(333,2);
self.ElsPos[15] = self.Mid + Vector(333,21);
self.ElsPos[16] = self.Mid + Vector(294,-35);


and reduce every X value for 50-70 pixels


I moved everything left by 70, and it kinda worked:

Image

Looks like I should try 90 or 100 instead, and I need to find where that lifebar thing is positioned.

800x600 would probably make the bigger missions unplayable on my craptop, unfortunately. Thanks for the help, by the way! This is by far the coolest CC mod I've ever seen.


Sat Jul 24, 2010 9:36 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
I've played in very high resolutions without the game's lag factor really changing. Try it out first.


Sat Jul 24, 2010 10:17 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Footkerchief wrote:
Looks like I should try 90 or 100 instead, and I need to find where that lifebar thing is positioned.


Code:
self.ActionPointsBackDrop.Pos = self.PlanetMid + Vector(389 , -53);


Sat Jul 24, 2010 10:32 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
weegee wrote:
Footkerchief wrote:
Looks like I should try 90 or 100 instead, and I need to find where that lifebar thing is positioned.


Code:
self.ActionPointsBackDrop.Pos = self.PlanetMid + Vector(389 , -53);


That, plus

Code:
self.TurnPointPlate.Pos = self.Mid + Vector(321 , -53);

did the trick. Thanks again!


Sun Jul 25, 2010 12:24 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Found a bug, apologies if it was already mentioned... when you're defending against an attack, you don't have to kill the last enemy to win. The mission ends once there's only one enemy left.


Sun Jul 25, 2010 3:43 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Footkerchief wrote:
Found a bug, apologies if it was already mentioned... when you're defending against an attack, you don't have to kill the last enemy to win. The mission ends once there's only one enemy left.


It's not a bug but a feature to avoid "last aquatoid hunt" problem :)


Sun Jul 25, 2010 9:23 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Updated with one more final mission. For Ronins this time. Only 5 missions left.


Sun Jul 25, 2010 12:06 pm
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