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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
You just threw in a habenero and an entire bottle of Mrs. Dash.
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Mon Apr 12, 2010 12:01 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
carriontrooper wrote: let Zoroaster do whatever he wants I wish I had the good conscience to do that, but you see, I am a persistent and belligerent bastard, and cheating, or "Uber-editing" mods (as he calls it) is simply not the way to go by any stretch of the imagination. Besides, I showed him what CC was, I don't like it when he defiles it to my face.
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Tue Apr 13, 2010 12:04 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
All the cool kids use undead as attackers armed with bulnderbii, impulse nades and light diggers. god so many gibs!
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Tue Apr 13, 2010 12:32 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Better idea. Set the attacking force to wildlife. One out of five spawns has a stick grenade in inventory. Defending force is anything you like.
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Tue Apr 13, 2010 8:27 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
You guys out there should try attacking with Ballistic Weapons and putting UniTech to defend. Oh, the chaos.
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Sun May 09, 2010 6:37 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Ive noticed clones VS Space marines ends in a Horrific bloodbath, I can roughly take the 1st room for 2 to 3 minutes before being pushed back out.
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Sun May 09, 2010 10:52 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Could somebody post the code for Crobotech and Darkstorm?
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Wed May 12, 2010 3:05 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
The new crobos don't work sadly, but I think I can dredge up the Darkstorm code I've got. One sec. Code: DKSTM = 11
self.Modules[self.Factions.DKSTM] = "DarkStorm.rte";
self.LightWeaponSets[self.Factions.DKSTM] = {"D37 Pistol" , "D35 Assault Rifle" , "D55 Grenade Launcher" , "D104 Assault Laser" , "D105 Long Range Laser" }; self.HeavyWeaponSets[self.Factions.DKSTM] = {"D50 Missile Launcher" , "D124 Coil Gun" , "D103 Electrolaser" , "D72 Flamethrower" , "D74 Cryo Gun" }; self.ExplosiveSets[self.Factions.DKSTM] = {"D65 EMP Grenade" , "D61 Chaff Grenade" , "D67 Incendiary Grenade"}; self.ActorSets[self.Factions.DKSTM] = {"D2 Tengu Bushi" , "D2-E Tengu Bushi" , "D2-F Tengu Bushi" , "D4 Oni Bushi" , "D4-E Oni Bushi" , "D4-F Oni Bushi"}; self.Probabilities[self.Factions.DKSTM] = {0.40 , 1.00 , 1.00 , 0.75}; EDIT: Everything you need for the Crobos I posted here. Old Crobos, but Crobos all the same!
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Wed May 12, 2010 7:05 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Lots of thanks. I really appreciate that.
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Wed May 12, 2010 7:32 pm |
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Lhowon
Joined: Sun Mar 28, 2010 7:46 pm Posts: 4
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Hyperkultra wrote: The new crobos don't work sadly, but I think I can dredge up the Darkstorm code I've got. One sec. Code: DKSTM = 11
self.Modules[self.Factions.DKSTM] = "DarkStorm.rte";
self.LightWeaponSets[self.Factions.DKSTM] = {"D37 Pistol" , "D35 Assault Rifle" , "D55 Grenade Launcher" , "D104 Assault Laser" , "D105 Long Range Laser" }; self.HeavyWeaponSets[self.Factions.DKSTM] = {"D50 Missile Launcher" , "D124 Coil Gun" , "D103 Electrolaser" , "D72 Flamethrower" , "D74 Cryo Gun" }; self.ExplosiveSets[self.Factions.DKSTM] = {"D65 EMP Grenade" , "D61 Chaff Grenade" , "D67 Incendiary Grenade"}; self.ActorSets[self.Factions.DKSTM] = {"D2 Tengu Bushi" , "D2-E Tengu Bushi" , "D2-F Tengu Bushi" , "D4 Oni Bushi" , "D4-E Oni Bushi" , "D4-F Oni Bushi"}; self.Probabilities[self.Factions.DKSTM] = {0.40 , 1.00 , 1.00 , 0.75}; EDIT: Everything you need for the Crobos I posted here. Old Crobos, but Crobos all the same! I've tried this, but every time I load up the Tartarus mission it just keeps throwing this error at me: Code: ERROR: Tartarus.rte/Scenes/Scripts/Tartarus.lua:11:'}' expected near 'DKSTM' ERROR: Activity "Tartarus" was NOT started due to errors! Any insight would be greatly appreciated.
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Sat May 15, 2010 4:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
The DKSTM = 11 has to go into the line that looks like Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8}; Following the format of the other entries.
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Sat May 15, 2010 4:40 pm |
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Lhowon
Joined: Sun Mar 28, 2010 7:46 pm Posts: 4
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
411570N3 wrote: The DKSTM = 11 has to go into the line that looks like Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8}; Following the format of the other entries. I gathered that, and originally had this in the line Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 11}; When that didn't work, I also tried this: Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 9}; Both times I got the same exact error.
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Sat May 15, 2010 5:28 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Lhowon wrote: 411570N3 wrote: The DKSTM = 11 has to go into the line that looks like Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8}; Following the format of the other entries. I gathered that, and originally had this in the line Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 11}; When that didn't work, I also tried this: Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 DKSTM = 9}; Both times I got the same exact error. Make it look like this: Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 , DKSTM = 9};
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Sat May 15, 2010 5:48 pm |
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Lhowon
Joined: Sun Mar 28, 2010 7:46 pm Posts: 4
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Quote: Make it look like this: Code: self.Factions = {CLONE = 1, DUMMY = 2 , RONIN = 3 , BEARS = 4 , BLAME = 5 , DSTR9 = 6 , ROBOT = 7 , BRWNC = 8 , DKSTM = 9}; Oh wow, I completely didn't see that comma. Thanks so much. There were a few other hitches, but I think it was mostly just my fault for copy pasting. Works great now.
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Sat May 15, 2010 6:54 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Mission: [Coalition] Tartarus (Updated: 09-jan-2010)
Now Weegee, I'm sure you've heard more than enough praise for this, but I loved it enough that I've appended another forty one factions onto the original eight. It's a lovely testing ground for comparing factions.
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Mon May 31, 2010 9:58 pm |
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