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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Mission: [Any] Block Wars
Stupid as in the answer is a couple posts up and you didn't notice, or stupid as in you don't know how?
Either or, you're not stupid, just unaware.
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Sat Aug 27, 2011 3:01 am |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Mission: [Any] Block Wars
As in I have no clue what so ever.
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Sat Aug 27, 2011 3:03 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Mission: [Any] Block Wars
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Sat Aug 27, 2011 3:04 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Mission: [Any] Block Wars
um im having a glitch with this so I went into the Cfg file and the mods seemed to be there then I load up the mission and they seem to be ok exept Ronin Dummys and Coalition are bunched together like really close, then when I try to load up certain factions like Retards or Zane It loads Dummys which Lag for like 30 secs In which the console Spams errors and then they all disappear, its the same with CPU if I try to give it to them, also how do you make the people have certain weapons like rocket fight or pistol? Thanks
Nicolas X
Attachments:
File comment: this is the error message before it starts spamming something about brain case
Error.png [ 58.97 KiB | Viewed 9632 times ]
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Sat Aug 27, 2011 6:14 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Mission: [Any] Block Wars
nevermind I am so stupid I forgot to put in the tartarus factions and such lol
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Sat Aug 27, 2011 6:34 pm |
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ronson
Joined: Sun Mar 13, 2011 12:40 am Posts: 11
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Re: Mission: [Any] Block Wars
Thanks for this matey
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Fri Sep 02, 2011 10:03 pm |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Mission: [Any] Block Wars
So I have a bug, when I select the AI faction the battle doesn't start. It just stops and I can't move or anything but I can enter the buy menu and exit the scene. EDIT: Here's what happens when you buy a clone with a gun: Fun times.
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Sun Sep 04, 2011 3:51 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Any] Block Wars
Jacob/Lee, show us the mess in the console.
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Sun Sep 04, 2011 6:40 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Mission: [Any] Block Wars
weegee wrote: Jacob/Lee, show us the mess in the console. Erm, how do I do that?
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Sun Sep 04, 2011 6:03 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Any] Block Wars
When bug occurs press ~ then Print Screen then take screen shot from CC folder, save it as jpeg and put here.
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Sun Sep 04, 2011 6:13 pm |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Mission: [Any] Block Wars
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Mon Sep 05, 2011 12:31 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Any] Block Wars
If you're in Vista or Win7 then there might be something wrong with file system permissions. Try to give full access for everyone on your CC folder.
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Fri Sep 09, 2011 8:33 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Mission: [Any] Block Wars
Excuse me, but how do I get the mods in tarterus To work with b25? I downloaded the pack in the tarterus OP, but they don't work, Is there an easy way around this?
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Sun Sep 11, 2011 4:59 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Mission: [Any] Block Wars
this looks really fun.
I have a problem, every time i load this no matter what faction i choose i get dummies and no weapons. everyone just sits there doing nothing???
I'm sure I'm just doing something stupid but is anyone else having this problem?
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Sun Sep 11, 2011 11:44 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Mission: Block Wars
This still works on B26 for fun I edited the coalitions lua file so i could use the new weapons/actors if you want to try this out go to BlockWars.rte/Factions/coalition.lua and replace the code with this. Code: local factionid = "Coalition"; print ("Loading "..factionid)
CF_Factions[#CF_Factions + 1] = factionid CF_FactionNames[factionid] = "Coalition" CF_InfantryModules[factionid] = "Coalition.rte";
CF_LightWeaponSets[factionid] = {"Shotgun", "Compact Assault Rifle" , "Sniper Rifle" , "Grenade Launcher" } CF_HeavyWeaponSets[factionid] = {"Auto Shotgun", "Assault Rifle" , "Heavy Sniper Rifle" , "Auto Cannon" , "Uber Cannon" , "Revolver Cannon" , "Missile Launcher" , "Gatling Gun" , "Flak Cannon"} CF_ExplosiveSets[factionid] = {"Grenade" , "Incendiary Grenade"}; CF_ActorSets[factionid] = {"Soldier Light" , "Soldier Heavy"}; CF_Probabilities[factionid] = {0.35 , 0.30 , 0.30 , 0.15};
CF_ArmorCrabs[factionid] = {"Gatling Drone" , "Blast Runner"} CF_ArmorHumans[factionid] = nil
print ("Load complete "..factionid)
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Sat Sep 17, 2011 8:49 pm |
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