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 Mission (Coalition): Lab Exploration [updated update] 

Do you think the mission is
Too difficult? 15%  15%  [ 13 ]
Too easy? 23%  23%  [ 20 ]
Ok? 62%  62%  [ 54 ]
Total votes : 87

 Mission (Coalition): Lab Exploration [updated update] 
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Joined: Tue Dec 22, 2009 5:36 pm
Posts: 20
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
I tried that a few times and I'm still getting the same error. I do admit it is strange that I'm the only one reporting a problem out of the 55 downloads though.


Sat Feb 12, 2011 8:53 pm
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Very stange indeed, I tried a few more times and I can't reproduce the error without modifying the files, I don't understand why you got this error.


Sat Feb 12, 2011 11:21 pm
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Joined: Thu Jul 15, 2010 1:52 pm
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Nice secret passage ways.


Sun Feb 13, 2011 5:52 am
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Great job ! I love the integration of custom music, it gives it a nice exploratory feel. The hidden passages and experiments are also pretty dang sweet. Keep it up!


Fri Feb 18, 2011 5:26 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Maybe it's an OS issue...


Fri Feb 18, 2011 7:31 am
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Joined: Tue Dec 22, 2009 5:36 pm
Posts: 20
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Yeah, kinda forgot to post back here. It is definately something on my end, seeing as how I finally gave up on trying to get it to work and just deleted it and its still trying to load it and failing on the first thing it loads.


Sat Feb 19, 2011 3:45 am
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
This is a lot of fun actually. As someone who was decidedly irritated by your last mission (although upon further runthroughs I've realised that it's not so bad if you realize that there are mines everywhere) I've got to say, this is a huge step up.
The hidden rooms are done well and the balance is good if a little easy (I only lost two lives and both of those were because of the dummy nade, it gibbed me once then exploded the second time). As has been mentioned before an expansion of this would be nice; I rather enjoy fog of war without having to worry about being sniped from three screens across (as most of the other missions with fog of war have been).
As far as sprites go, why did you resize the dummy nade like that? It looks bad and a regular vanilla sprite would have sufficed (until you get new ones).


Mon Feb 21, 2011 7:08 am
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Joined: Tue Nov 17, 2009 7:38 pm
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Location: France
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Bad Boy wrote:
As far as sprites go, why did you resize the dummy nade like that?


Because it's supposed to be a heavy bomb, not a grenade.


Mon Feb 21, 2011 4:51 pm
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
When I start the mission I fall into a pit of red DEFAULT, which my actor eats through and causes lots of lag. I assume something is wrong here?


Fri Feb 25, 2011 12:13 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Should be snow. Have any modifications been made to your terrain settings, or any such thing?


Fri Feb 25, 2011 4:59 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Not that I know of, no.


Fri Feb 25, 2011 11:44 pm
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Joined: Wed Mar 16, 2011 8:14 pm
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Location: Some godforsaken part of Russia
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
I say good sir!
This scene is aboslutely amazing! The only criticism i have is that maybe you could insert some code to store the soldier's collected weapons, for example, the ronin soldier with the long rifle has a gun that I would like to use in the lab, not just that mere pistol. And maybe at the very end, you could set up an area that if the player enters it, the base starts a countdown to self-destruction. I would also like to offer my help in spriting the prototypes, if you need any help that is :grin:


Sat Mar 19, 2011 10:46 am
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Joined: Mon Mar 14, 2011 2:07 pm
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
thanks for this amazing mission.


Sun Mar 20, 2011 4:44 pm
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Joined: Sun Mar 13, 2011 12:40 am
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
thanks man


Wed Mar 23, 2011 9:53 pm
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Joined: Sun Mar 13, 2011 4:25 am
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Location: Tradestar Cafeteria
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Post Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Alot of fun, nice BGM and decent amount of difficulty.

The only thing that pisses me off is the fact that keep dying when trying to pick up expermental grenades. I swear even looking at them sets them off. This also lead me to lose my digging tool, which made digging through the wall into the secret passage with my pistol rather tedious.


Sun Mar 27, 2011 11:51 pm
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