View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:18 pm



Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
 Overland (update 1/22) 
Author Message
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Overland (update 1/22)
Hmmm... I wonder what happens if I stand under someone and use your vaper digger to - shall we say - give him rather unstable footing... I wonder how many guys I could kill only using the vaper digger and gravity...


Thu Jan 22, 2009 11:53 pm
Profile WWW
User avatar

Joined: Fri Dec 14, 2007 10:27 pm
Posts: 71
Reply with quote
Post Re: Overland (update 1/22)
I loled at the AI on this map.

here is what an animal thinks:
There is a cliff. If I fall off it, I will die. Do not fall off cliff.

here is what the AI thinks:
What cliff?

Anyway, it was fun for awhile, but got boring because of stupid AI.


Fri Jan 23, 2009 3:56 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Overland (update 1/22)
i just saw a skydiving clone. presumably he dived off the cliff.
he died. i lol'd.


Fri Jan 23, 2009 5:46 am
Profile WWW
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Overland (update 1/22)
That actually works on any map... if you see an enemy jetpacking and you shoot near it, it "dives for cover", no matter how far down that cover is. :lol: It's funny 'cause they'd survive if they landed feetfirst instead of facefirst...


Fri Jan 23, 2009 6:47 am
Profile
User avatar

Joined: Tue Apr 22, 2008 4:46 am
Posts: 39
Location: A Gallikers MyTea
Reply with quote
Post Re: Overland (update 1/22)
I adore the AI anti-friendliness of this map. I really, really do. Their futile attempts of getting up, only to phall and splatter. And also, I like the possibility of several bases/outposts being placed on the floating islands, and the main base on the highest one. Or the lowest. Or between. So many choices!


Tue Jan 27, 2009 10:10 pm
Profile
User avatar

Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
Reply with quote
Post Re: Overland (update 1/22)
i managed to die 5 times from a falling AI clone i loled all 5...
also this is easily the most epic multyplayer map i have seen(than and orbit lands)...


Mon Mar 09, 2009 9:16 pm
Profile
User avatar

Joined: Tue Dec 11, 2007 5:53 pm
Posts: 26
Location: Nevermore
Reply with quote
Post Re: Overland (update 1/22)
This map looks teh awesomeness. One problem though , building a base looks quite hard given the lack of space on the islands and stupid AI will just stay on the bottem or fall to thier death. Buuuuuuut what the fudge, floating islands can never be bad. :D


Tue Mar 10, 2009 2:51 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Overland (update 1/22)
yeah, this is really fun, except that the AI likes to be a retard.


Tue Mar 10, 2009 3:03 pm
Profile
User avatar

Joined: Sun Jul 27, 2008 4:33 pm
Posts: 13
Location: behind you
Reply with quote
Post Re: Overland (update 1/22)
He he falling clones :evil:
now i can make a sky base :D but it's on a piece of land in air so is it a sky base.........

anyway awesome map


Tue Mar 10, 2009 4:37 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: Overland (update 1/22)
You can make a sky base anyway. The modules are terrain so no matter what they will float, just like the islands.


Tue Mar 10, 2009 7:10 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Overland (update 1/22)
I've been wanting to do something like this, but I'm really not patient enough.
Good job.


Wed Mar 11, 2009 3:56 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Overland (update 1/22)
is it possible to make a map with no terrain but with WrapY = 1? would that work?


Wed Mar 11, 2009 4:25 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: Overland (update 1/22)
Except a single circular bit of concrete with your brain in it!


Wed Mar 11, 2009 6:48 pm
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Overland (update 1/22)
war_man333 wrote:
I've been wanting to do something like this, but I'm really not patient enough.
Good job.

Thanks. ^^

3POK_PHALE wrote:
is it possible to make a map with no terrain but with WrapY = 1? would that work?

Yes... and no... the scene would load, you could play it for a bit... but as soon as gibs started falling it'd start crashing.


Fri Mar 13, 2009 5:03 am
Profile
User avatar

Joined: Wed Oct 25, 2006 7:57 pm
Posts: 240
Location: Out there, among the stars.
Reply with quote
Post Re: Overland (update 1/22)
Solace wrote:
3POK_PHALE wrote:
is it possible to make a map with no terrain but with WrapY = 1? would that work?

Yes... and no... the scene would load, you could play it for a bit... but as soon as gibs started falling it'd start crashing.

Plus you couldn't get your rockets back to space, they would just come up the bottom of the map.
And glad I could help you with the custom mats Solace. (even though that was a month ago.:P)
Anywho, Great map, I really like it.


Fri Mar 13, 2009 6:05 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 37 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.141s | 13 Queries | GZIP : Off ]