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 Bridge [r3 - includes v2] 
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: Bridge [r2]
"Spawnpoints" is just setting the actor's Pos to whatever you want before you add him to the scene.


Mon Nov 24, 2008 6:42 am
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Bridge [r2]
Since I'm taking a break from my main mod, I'm gonna mess with some simple lua stuff. Primarily, I'll be taking non-lua maps and adding some sort of lua functionality to them. In this case, I could try to figure out how to limit the drop zones of the two sides.

If that's alright with the author, anyway.


Mon Nov 24, 2008 7:06 am
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Post Re: Bridge [r2]
reminds me of canyon, which was one of my favourite maps ever.


Mon Nov 24, 2008 8:26 am
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Post Re: Bridge [r2]
EDIT: Bloody hell double post. Delete this or something.


Last edited by numgun on Mon Nov 24, 2008 1:37 pm, edited 1 time in total.



Mon Nov 24, 2008 12:53 pm
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Post Re: Bridge [r2]
numgun wrote:
This map is epic. Its very suitable for 2 player matches too.

I could suggest some more details for the bunkers and possible more stuff on top of the bridge and some emergency access platforms under the bridge and stairs leading to said platforms.


EDIT: Say, can I include this map with the BW:Mercenaries mod as a deathmatch map?
When I get to the point that DM part is done for the mod, I'll try to make a CTF gamemode too.
and this map would suit that perfectly.


Mon Nov 24, 2008 12:55 pm
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Bridge [r2]
Yay another version of this =3
Cant wait to try it =D


Mon Nov 24, 2008 1:28 pm
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Post Re: Bridge [r2]
numgun wrote:
Say, can I include this map with the BW:Mercenaries mod as a deathmatch map?


Darlos9D wrote:
If that's alright with the author, anyway.


absolutely

I don't care if people base their maps on mine or use my backdrops or do whatever, as long as credit is given.


Mon Nov 24, 2008 5:18 pm
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Post Re: Bridge [r2]
I remember a map that used these modules, but it was a really deep, thin hole. Also I remember Acrid Canyon, that was my favorite map.


Mon Nov 24, 2008 9:19 pm
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Post Re: Bridge [r2]
Fun map, I play it constantly.



BLUE RED


Tue Nov 25, 2008 6:34 pm
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Post Re: Bridge [r2]
Prod wrote:
I remember a map that used these modules, but it was a really deep, thin hole.
probably my gimmick map "pit", though I seem to have accidentally deleted my last copy of it


Tue Nov 25, 2008 10:25 pm
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Post Re: Bridge [r2]
erm.. can you release a version that wraps x-axis? Or tell me were that certain command line is located? seems like base is split in two. :P


Wed Nov 26, 2008 12:44 am
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Post Re: Bridge [r2]
Its pretty much meant to be split in 2 =/ I liek that though


Wed Nov 26, 2008 12:46 am
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Post Re: Bridge [r2]
It's laggy for me, and that's because of how big this map is, so I would say it'd be better to have human vs. human over human vs. CPU. Great battles could be fought in the indoor part of the bridge. Hell, great battles could occur all over the damn map. Oh yeah, would you consider turning this map into a mission in any way, Cambiogris?


Wed Nov 26, 2008 1:03 am
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Post Re: Bridge [r2]
Woose1 wrote:
erm.. can you release a version that wraps x-axis? Or tell me were that certain command line is located? seems like base is split in two. :P

open cgMapBridge.ini, find WrapX (I think that's it?) and set it = 1. The terrain may be a bit odd at the junction, but hopefully the tunnels will properly line up.

Prod wrote:
It's laggy for me, and that's because of how big this map is, so I would say it'd be better to have human vs. human over human vs. CPU. Great battles could be fought in the indoor part of the bridge. Hell, great battles could occur all over the damn map. Oh yeah, would you consider turning this map into a mission in any way, Cambiogris?


What's your CPU? I designed this on a modern C2D so I guess that could be a problem for some.

I'll probably leave the mission-making up to Darlos, Numgun, or anyone else that wants to because finals are coming up and I will be pretty busy. Plus I haven't done any Lua yet.


Wed Nov 26, 2008 1:08 am
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Post Re: Bridge [r2]
Iunno what my CPU is, just that it's pretty damn old and can't run games newer than 2003.


Wed Nov 26, 2008 1:35 am
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