View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:19 pm



Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3  Next
 Brain Wrestling - B20 (now w/ blue and green clones) 
Author Message
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
Status is borked in new builds.

Try "AIMode = " values. 2 might be what you need, but one of those should work.


Mon Aug 18, 2008 6:14 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
smithno13 wrote:
I dunno. it was in the code for the original scene.
Code:
   PlaceMovableObject = AHuman
      CopyOf = Blue Clone
      Position = Vector
         X = 510
         Y = 366
      Team = 1
      Status = 2
      HFlipped = 1

Let's see if that works.

And the Actors should be Team -1


Mon Aug 18, 2008 6:18 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
What? No they shouldn't.

If they're Team -1 you can't take control of them. They're on no team at all.


Mon Aug 18, 2008 7:02 am
Profile

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
The currently uploaded version is team -1... I figured most people are brain wrestling other units instead of the basic.
AIMode=1 is neutral, they were just standing there.


Mon Aug 18, 2008 7:03 am
Profile
User avatar

Joined: Fri Jun 12, 2009 10:19 am
Posts: 42
Location: Bangkok, Thailand
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
where to download


Mon Oct 05, 2009 9:40 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
OMGNECRO

And even if there were a download link, this is made for B20, not B23; you may have to convert it to get it working.


Mon Oct 05, 2009 12:29 pm
Profile

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
I might actually still have this somewhere...


Tue Oct 06, 2009 6:35 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
Woottipat, luckily for you, I still have a copy of this. Somebody converted it for me or something. However, don't try this again - if a download is missing, put a request for it in the request forum or contact the original poster.
http://dl.getdropbox.com/u/2149322/Wrestling.rte.rar


Tue Oct 06, 2009 6:57 am
Profile WWW

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
Im gonna test and make sure its B23 compatible, maybe lua-ize it a tad to throw in some features, then put it back in the OP.

Edit: Whoa, that aint my conversion. Its been Lua'd already xD TLB, who made this originally?


Thu Oct 08, 2009 4:46 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
I made this originally.
And now that I think about it, I think I converted this one by private request for somebody. It's been Lua'd because the techniques I employed in it way back when no longer function. Back then, the only way to keep the audience from flying about was to use some glitchy variables that essentially stopped their legs from working until they were hit hard enough. Now, it's easy to just disable their AI.


Thu Oct 08, 2009 4:58 am
Profile WWW

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
Oh my god, that thread is still around?

And yea, I remember the stuff with aimode to keep them from flying all over the place... This was one of the first scenes I ever tinkered with.

TLB, you need to do that again.


Thu Oct 08, 2009 8:23 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
Actors just aren't squishy like they used to be. I'll see what I can do, though.


Thu Oct 08, 2009 11:00 pm
Profile WWW
User avatar

Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
This could turn into an interesting mod contest-type thing, if it hasn't been done before. Take one of your already made actors, and enter it in a giant wrestling tournament, and have restrictions on materials, like nothing harder than metal, or somesuch, subject to your discretion.


Thu Oct 08, 2009 11:09 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
TheLastBanana wrote:
Actors just aren't squishy like they used to be. I'll see what I can do, though.

At least you can now make the wrestlers competent, and not really on Human control.

Benpasko wrote:
This could turn into an interesting mod contest-type thing, if it hasn't been done before. Take one of your already made actors, and enter it in a giant wrestling tournament, and have restrictions on materials, like nothing harder than metal, or somesuch, subject to your discretion.

I hope there'll be more than two divisions, but what would be the others...


Fri Oct 09, 2009 9:00 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Brain Wrestling - B20 (now w/ blue and green clones)
There can be specially made squishy wrestling actors, they shouldn't be hard to make. There could even be lua-ed punches and stuff.

Though having actors less squishy means the fight lasts longer, which is what I prefer.


Fri Oct 09, 2009 2:22 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 44 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.152s | 13 Queries | GZIP : Off ]