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 Desert Night [r2] 
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Joined: Sat Jan 05, 2008 10:22 pm
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Post Re: Desert Night [r1]
Love it! Looks awesome! So, since you put r1, I am assuming their will be a r2? Even better!


Mon Mar 31, 2008 12:57 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Desert Night [r1]
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


Mon Mar 31, 2008 1:47 pm
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Joined: Wed Feb 27, 2008 6:07 am
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Location: Austin, Texas
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Post Re: Desert Night [r1]
awesome sauce. i'm gonna love hosting battles in this desert.


Mon Mar 31, 2008 11:53 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Desert Night [r1]
Ragdollmaster wrote:
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


You thought of Metal slug when you said that, didn't you?


Tue Apr 01, 2008 1:41 am
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Post Re: Desert Night [r1]
ppiksmada wrote:
Ragdollmaster wrote:
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


You thought of Metal slug when you said that, didn't you?



Truth be told I've never even played the original Metal Slug. Ghetto flash versions, yes, never the original >_>


Wed Apr 02, 2008 6:53 pm
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Joined: Sun Apr 29, 2007 6:11 pm
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Post Re: Desert Night [r1]
The camel could be done using a highly modified crab template.


Wed Apr 02, 2008 8:51 pm
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Desert Night [r1]
This scene is kickass!!! Make more =3 Please =3


Wed Apr 02, 2008 9:08 pm
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Desert Night [r1]
Trogdor wrote:
So, since you put r1, I am assuming their will be a r2? Even better!

Nah, I just did that in case there were any bugs.

But thanks for the comments, all. I can't sprite too well, so if somebody wants to follow through on the Egyptian scene idea, I might be interested in making a background and scene textures for it.


Wed Apr 02, 2008 10:08 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Desert Night [r1]
This might have been said before, but how about adding pyramids? They could be featured in the BG or the FG.


Wed Apr 02, 2008 11:47 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Desert Night [r1]
or they could be placed modules, like your ice blocks

Offsets would be hell though.


Thu Apr 03, 2008 12:39 am
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Joined: Mon Apr 09, 2007 8:41 am
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Post Re: Desert Night [r1]
What about sandstorms? Like with uberhen's icelands, but then with the emitters turned kinda sideways. It seems pretty on paper.


Thu Apr 03, 2008 8:57 pm
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Post Re: Desert Night [r1]
I want a camel >:3 CAMEL IS WIN!!!


I'm gonna have to try to make one myself... it's simple in theory... that's all that's simple about making an uber camel though >_>


Sun Apr 06, 2008 3:57 am
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Desert Night [r1]
camel dreadnaught lol. camel is win. you need to make an Alladin pack. thought would be awsome witha giant snake (when jafar is transformed) and a genie shooting stuff. maybe not.


Sun Apr 06, 2008 6:17 am
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Post Re: Desert Night [r1]
It's pretty, And It looks very relaxing.


Sun Apr 06, 2008 11:08 am
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Joined: Wed Jun 11, 2008 12:59 am
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Post Re: Desert Night [r1]
I like this map it provides some fun ideas for my bunkers. Now i can do some aal vs. Ds tech :D


Fri Jul 18, 2008 1:43 am
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