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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
Oh what a miserable failure, fixed that teleport. But new features are currently on hold until probably another update of CC. If you have or want to make some more faction files for UL2 and VW feel free to send them to me and I'll include them in the distribution and supported factions list.
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Mon Sep 30, 2013 7:21 pm |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B103 )
weegee wrote: Oh what a miserable failure, fixed that teleport. But new features are currently on hold until probably another update of CC. If you have or want to make some more faction files for UL2 and VW feel free to send them to me and I'll include them in the distribution and supported factions list. Wait... is there even gonna be a new update for Cortex Command? I thought it was dead.
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Sat Oct 05, 2013 6:31 am |
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Keralastic
Joined: Wed Aug 28, 2013 12:50 am Posts: 19
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Re: Void Wanderers ( Updated - B103 )
caleb1984 wrote: weegee wrote: Oh what a miserable failure, fixed that teleport. But new features are currently on hold until probably another update of CC. If you have or want to make some more faction files for UL2 and VW feel free to send them to me and I'll include them in the distribution and supported factions list. Wait... is there even gonna be a new update for Cortex Command? I thought it was dead. Data mentioned when talking about Planetoid Pioneers that there are still a couple of updates left for CC before it's done and dusted. They still haven't finished up the Steam Workshop update if you remember that.
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Sat Oct 05, 2013 7:04 am |
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caleb1984
Joined: Mon Jul 08, 2013 12:34 am Posts: 34
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Re: Void Wanderers ( Updated - B103 )
Keralastic wrote: caleb1984 wrote: weegee wrote: Oh what a miserable failure, fixed that teleport. But new features are currently on hold until probably another update of CC. If you have or want to make some more faction files for UL2 and VW feel free to send them to me and I'll include them in the distribution and supported factions list. Wait... is there even gonna be a new update for Cortex Command? I thought it was dead. Data mentioned when talking about Planetoid Pioneers that there are still a couple of updates left for CC before it's done and dusted. They still haven't finished up the Steam Workshop update if you remember that. I think the Cave Vehicle Engine (CVE) is gonna be for Cortex Command, is this true?
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Sun Oct 06, 2013 11:24 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Void Wanderers ( Updated - B103 )
No? Last time I checked, CVE is the engine being used for Planetoid Pioneers. Which hasn't really been announced yet or something. I'm not sure.
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Mon Oct 07, 2013 12:12 am |
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123nick
Joined: Mon Oct 28, 2013 8:00 pm Posts: 2
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Re: Void Wanderers ( Updated - B103 )
Hey, i was looking in the extensions.cfg file, and does the * mean that its enable or its disabled? just wondering
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Tue Oct 29, 2013 10:08 pm |
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Epicnator
Joined: Fri Oct 18, 2013 2:49 pm Posts: 100 Location: Gretin
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Re: Void Wanderers ( Updated - B103 )
I found out how to cheat.
your script shall be edited to DEATH!
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Wed Oct 30, 2013 11:05 am |
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123nick
Joined: Mon Oct 28, 2013 8:00 pm Posts: 2
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Re: Void Wanderers ( Updated - B103 )
the crobotechfaction is not working , i can buy and deploy them but i cant put them in cryotubes or deploy them on planets, please fix!
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Thu Oct 31, 2013 9:24 pm |
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LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
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Re: Void Wanderers ( Updated - B103 )
I cant put unitec into this mod, I cant find .lua files.
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Sat Nov 02, 2013 8:09 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
LegoDino77, this mod supports only SHIELD and Zealots from UniTec mod, and you'll need a custom version of UniTec for that. UniTec itself is not supported because it has too much stuff in it and I didn't play it much to figure data or power values for all those weapons and actors.
123nick, I'll probably take a look, but can't promise anything. And * means that extension or faction is disabled.
Epicnator, I really doubt that CC has cheats, it's just the way you want to play it. Never tried to protect any of my mods from "modifications".
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Sun Nov 03, 2013 11:03 pm |
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LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
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Re: Void Wanderers ( Updated - B103 )
Well I still cant find them...
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Mon Nov 04, 2013 2:57 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
VoidWanderers.rte\FactionPack\VoidWanderers.rte\Factions\ SHIELD.lua and Zealots.lua
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Mon Nov 04, 2013 3:18 pm |
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LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
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Re: Void Wanderers ( Updated - B103 )
Wait a second... What do I have to do to enable those factions (SHIELD)
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Mon Nov 04, 2013 3:51 pm |
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LegoDino77
Joined: Thu Aug 02, 2012 12:42 pm Posts: 17
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Re: Void Wanderers ( Updated - B103 )
Oh... Got it ;D
EDIT: Oh no.... I didn't >:/ xD, So lets start from the start, I have downloaded the weird unitec version.
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Mon Nov 04, 2013 3:53 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - B103 )
Here's a good video which explains everything in detail - http://www.youtube.com/watch?v=VRLiHqSFYBc
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Mon Nov 04, 2013 5:09 pm |
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