Unmapped Lands 2 (UPD: V81 - 22 dec)
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JuggernautOfWar
Joined: Sun Dec 05, 2010 7:38 pm Posts: 12 Location: Oregon, United States
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
I am having trouble getting the Untitled faction mod to show up when starting a new game. I have gone into the factions.cfg file and deleted the * in front of Untitled. The faction works in the default campaign mode just fine so the faction must be installed into the game properly. This is what my file looks like. Code: Coalition.lua Dummy.lua Ronin.lua Browncoats.lua Imperatus.lua Techion.lua Untitled.lua *BearsFederation.lua *NWI.lua *40K - Black Templars.lua *40K - Blood Angels.lua *40K - Dark Angels.lua *40K - Imperial Guard.lua *40K - Space Wolves.lua *40K - Ultramarines.lua
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Thu Oct 04, 2012 11:56 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Have you copied untitled.lua to UnmappedLands2.rte\Factions\?
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Thu Oct 04, 2012 1:17 pm |
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JuggernautOfWar
Joined: Sun Dec 05, 2010 7:38 pm Posts: 12 Location: Oregon, United States
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
I definitely would have if the instructions said to do so. I'll try that now thanks.
Edit: I got the faction in the game following your above instructions so thank you. I now have another problem. After choosing all the factions for the game text appears telling me to press OK or go to begin. I do not have a button anywhere on my screen. I've tried pressing enter, return, tab-enter, all with no luck. I am running the game at the mod's recommended resolution "800x600 or higher" (page one big bold red text). My resolution is 1920x1080. That is well above 800x600 so it should work right?
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Thu Oct 04, 2012 1:56 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Well in any other game 1920x1080 could be more than 800x600, but in the world of Cortex Command it equals to 960x540 due to 2x mode which doubles all pixels. You need to set resoultion from 800x600 to 1152x864, that way CC will not enable 2X mode. Or you can wait for an update which will let UL2 support lower resolutions, I guess I'll finish it this weekend.
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Thu Oct 04, 2012 2:55 pm |
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JuggernautOfWar
Joined: Sun Dec 05, 2010 7:38 pm Posts: 12 Location: Oregon, United States
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
Doing that everything definitely looks crisper and cleaner now on the display, but everything is stretched. For example the globe in the main menu looks more like an oval.
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Thu Oct 04, 2012 7:04 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V47 - 28 sep.)
You can play in the window to avoid that, or you can manually set your native resolution in Base.rte/Settings.ini and disable 2X mode. You need to play with: Code: ResolutionX = ResolutionY = Fullscreen = NxWindowed = NxFullscreen =
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Fri Oct 05, 2012 3:46 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Updated, now supports lower resolutions.
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Fri Oct 05, 2012 1:24 pm |
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roman117
Joined: Thu Oct 04, 2012 12:25 am Posts: 11
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Heya.
I removed the asterisks from the Black Templars, the Ultramarines, and the Imperial Guard in the factions.cfg and they don't show up in game.
Do I need to add a WH40K.lua to the Factions directory? If so, where do I find it?
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Fri Oct 05, 2012 6:29 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
There are the faction files and strike files you need to copy across from W40K.rte's "Other Mod Support" folder if they aren't included in the main UL2 download, but other than that, all you need to do for UL2 is make sure the chapters/factions you want to use are enabled in the appropriate Factions.ini file, just as if you wanted to use them with Cortex Command.
Do note that loading multiple factions will almost certainly break the standard metagame at the moment. Going to tweak the loading order so it's easier to un-break, though.
Ed: Apparently I already did that, nevermind.
Last edited by Arcalane on Sat Oct 13, 2012 12:07 am, edited 1 time in total.
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Fri Oct 05, 2012 7:10 pm |
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roman117
Joined: Thu Oct 04, 2012 12:25 am Posts: 11
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
I was playing this gamemode today, and when I was about to kill the enemy's brain my game crashed. So I relaunched it and when I went to start up Unmapped Lands 2, there was to GUI whatsoever. The "New Game" and "Load Game" buttons were completely gone and I was met with nothing but the nebula background.
Why is this happening?
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Sat Oct 06, 2012 7:40 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
roman117, don't know probably something with file permission in Windows Vista/7/8 which prevent's UL2 from finding it's state files. Added Crobotech to unofficial faction pack. You can download Unofficial Crobotech here. Hopefully I've fixed some complex spawn related issues with AI behaviors.
Last edited by weegee on Thu Oct 18, 2012 2:07 pm, edited 1 time in total.
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Thu Oct 11, 2012 2:04 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Added Mu-Ilaak to faction pack.
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Fri Oct 12, 2012 7:28 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Weegee, the crobotech download linked 2 posts above this seems to be broken.
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Thu Oct 18, 2012 1:07 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Yeah I moved it, the link in the OP works though. Now that one works too.
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Thu Oct 18, 2012 2:06 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Unmapped Lands 2 (UPD: V49 - 05 oct.)
Oh allright, thanks.
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Thu Oct 18, 2012 2:53 pm |
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