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 [Abandoned] Unmapped Lands 
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Joined: Mon Jun 29, 2009 2:40 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
RTE ABORTED wrote:
Something went wrong reading the line; make sure it is providing the expected type in UnmappedLands.rte/Weapons/DummyAPRL.ini at line 272!
DummyAPRL.ini wrote:
AddAmmo = AEmitter
PresetName = DAP rocket
LifeTime = -1 <<<<<<<<<<<<<<<<<
Not Mac version friendly. There are a few instances of this, but setting them to a few digits of nines fixes it.


Mon Jul 19, 2010 9:36 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
PhantomAGN wrote:
RTE ABORTED wrote:
Something went wrong reading the line; make sure it is providing the expected type in UnmappedLands.rte/Weapons/DummyAPRL.ini at line 272!
DummyAPRL.ini wrote:
AddAmmo = AEmitter
PresetName = DAP rocket
LifeTime = -1 <<<<<<<<<<<<<<<<<
Not Mac version friendly. There are a few instances of this, but setting them to a few digits of nines fixes it.


Yeah, I said that earlier; if it's a problem again, that means they probably ignored me.


Mon Jul 19, 2010 11:55 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Looking back at the file, I apparently missed a few instances.
Eh, have a patch for future mac users, it will be incorporated into the next update as soon as I make my current copy stable for use.
I've used awesomeness's fix, just to prevent me missing anything.


Attachments:
File comment: Won't hurt if your not on a mac.
patch.zip [2.81 KiB]
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Mon Jul 19, 2010 7:09 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Image
Fighting as Dummies, I happened upon a coalition boss that stood out oddly. The timing of the shot was slow, and by the time I got the image the turret had already committed regicide.


Thu Jul 22, 2010 5:55 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Huh. Probably a preset name not included by the brain replace function. Have you seen this bug with any other factions besides dummy?


Thu Jul 22, 2010 6:14 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Only seen this with dummies. I "beat" the game as Coalition and have played Ronin without issues.
I think the same thing happened with another coalition brain, but I cannot remember.

Oh, and I think you should tack on the Smart Brain to make the AI less retarded in defense.


Thu Jul 22, 2010 7:15 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
mail2345 wrote:
Huh. Probably a preset name not included by the brain replace function. Have you seen this bug with any other factions besides dummy?


It happened while playing as Ronin on that same mission. I came to the same room as Dafred Commander only to see there is a another Dafred Commander there waiting to be killed.

Could you please reduce the aim distance of the ronin commander? Because every time I turn around as him, the screen shifts so fasts that its just plain annoying to play as the commander.

Btw the latest version on OP has someones game already running. When I downloaded it and ran it, I was suddenly in the middle of a Ronin vs Coalition game on Turn 6.


Thu Jul 22, 2010 10:31 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Found it:

Attack04.lua:107

local aibrain = CF_SpawnBrain(CF_CPUTeam , nil , CF_PlayerFaction , Actor.AIMODE_SENTRY);

UPD:

Now I wonder why my brain dies with disabled foreign check for no reason as soon as attack04 starts.

UPD2:

Found out why and I really don't get it:

if ironman then
playerischeater = true;
end
ironman = true;
...
if playerischeater then
for actor in MovableMan.Actors do
if actor:IsInGroup("Brains") and actor.Team == 0 then
actor.Health = 0;
end
end
end


Thu Jul 22, 2010 7:07 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
That's to prevent cheaters from doing ctrl-r if they loose.
Course it makes deving a bit harder.
Both of those variables are set to false when the strat screen launches the mission.


Thu Jul 22, 2010 7:58 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
numgun: Refreshed OP with clean game

mail2345: Cool :) But variable name is weird...


Thu Jul 22, 2010 8:06 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
ironman comes from the option in SMAC that disabled save scumming.


Thu Jul 22, 2010 9:24 pm
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
I have seen the Ronin commander used for attacking the coalition levels. I was the ronin when I played.


Fri Jul 23, 2010 12:05 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
I find that variable naming hilarious, but the function is also pretty annoying.
I find myself needing to restart or skip past missions that have gotten tedious, especially in the zombie-nullification mission.
Is there a simple way to skip just one mission?


Fri Jul 23, 2010 12:08 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Code:
CF_CommitVictory(CF_ReadConfigFile("UnmappedLands.rte", "current.dat"), "UnmappedLands.rte", "current.dat");ActivityMan:GetActivity().WinnerTeam = CF_PlayerTeam;ActivityMan:EndActivity();

For some reason ingame it says you lost, but strat screen processes a win.
Also to disable the anticheat for one round
Code:
ironman = false;playerischeater = false

I'll add in a global variable that disables the ironman check and any other anti-cheater checks that might get in the way of debugging.


Fri Jul 23, 2010 2:04 am
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Post Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 19-jul-2010)
Ronin are impossible. There are no Ronin ships so they gib and kill all the troops. What's the point in that.


Fri Jul 23, 2010 8:27 am
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