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Jaedon
Joined: Tue Dec 23, 2008 12:29 pm Posts: 3 Location: Finland, Oulunsalo
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Re: Coalition Base #836-AOC - Action version added!
What is that music what starts when you explode that generators lower part? And can I have it from somewhere
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Tue Dec 30, 2008 1:04 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
http://www.newgrounds.com/audio/listen/183180The Newgrounds audio portal is pretty good for finding music
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Tue Dec 30, 2008 1:39 am |
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lyonslink602
Joined: Mon Aug 11, 2008 9:25 pm Posts: 5
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Re: Coalition Base #836-AOC - Action version added!
TheLastBanana, You Are Amazing! The pure Epicness makes me want to cry.
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Wed Dec 31, 2008 1:44 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Coalition Base #836-AOC - Action version added!
Though it is impossible to complete the mission in 6 minutes. There is so much to do in so little time (ahhh, what a good way to make us buy the game, you witty little bastard ) Also, the prisonners are annoying, they don't really help, and their AI are stupid enough to get themselves killed anyway. I suggest making the saved prisoners controllable, so you can execute some team tactics during your escape. But the fun part is, I had a fun MGS game after changing the starting character to Solid Snake XD
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Wed Dec 31, 2008 6:33 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Coalition Base #836-AOC - Action version added!
Given time, you can dig to any objective out of order, which seems to make the mission not work... EDIT: Making missions is tricky in a completely destructible environment.
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Wed Dec 31, 2008 6:49 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Coalition Base #836-AOC - Action version added!
I tried. I actually used the Solid Snake actor's custom digger, which digs through anything easily. I sneaked out and dropship got me out, but it says mission failed because I left my teammates behind.... In the stealth version.
Oh, and about missions. Just use the barbed wire mod, stick some into the bunker modules at where u discourage digging. Those barbed wire is indestructible, so, digging becomes futile. Though it might mess up the look of your map.
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Wed Dec 31, 2008 8:23 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Coalition Base #836-AOC - Action version added!
Or just use some more resistant materials.
Or better yet, expect people not to cheat.
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Wed Dec 31, 2008 10:29 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Coalition Base #836-AOC - Action version added!
Actually yea. Who wants to finish the mission solely by cheating? After you've cheated and won once, you would try to do it the right way next time anyway.
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Wed Dec 31, 2008 10:41 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Coalition Base #836-AOC - Action version added!
This is amazing, TLB. Hopefully my maps will have awesome missions like this someday.
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Wed Dec 31, 2008 2:39 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
Glad this is still being well-received. And yeah, I left extra materials alone because frankly, it's too much of a pain to do. If you want to cheat through, be my guest, it doesn't change anybody else's game
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Thu Jan 01, 2009 12:42 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Coalition Base #836-AOC - Action version added!
The thing that pisses me off the most in this mission is when you get spawn killed (lawl bein srs). The other thing would be the rape-tastic guns the Coalition get all over the level, like Gatling Guns, holy ♥♥♥♥. But creds for making the hardest mission so far for CC.
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Mon Jan 05, 2009 9:31 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
Did you go for the Action version or Stealth version? Each one's a little different. And I'll be making harder levels, or at least as hard as this one Also, just a warning for everyone, the next build of CC won't be compatible with the action version, but will with the stealth version. This is mainly because I don't feel like upgrading all those different weapons to their new names.
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Mon Jan 05, 2009 11:02 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Coalition Base #836-AOC - Action version added!
The action version. The reinforcements that come down into the base are very close to the spawn point after the first prisoner.
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Mon Jan 05, 2009 11:42 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Coalition Base #836-AOC - Action version added!
Make a space station one, perhaps where you come in with a large force and rescue your soldiers.
The coalition could be dug in with mounted guns and crap while dropships come in to drop off your troops.
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Tue Jan 13, 2009 2:54 am |
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Coded One
Joined: Sat Mar 15, 2008 10:32 pm Posts: 93
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Re: Coalition Base #836-AOC - Action version added!
YAAD. Horrible level design. Nothing's more annoying then getting through the entire level then getting stuck in that tiny airvent out of the generator room. Also, I got to the surface, died, got sent BACK to a check point inside the building, explosion.
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Wed Jan 14, 2009 4:27 am |
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