| Author | Message | 
        
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Zombie Defense -fixtastic-Yo wassup bros.
 So, I heard ya'll wanted some of that there zombies to shoot and ♥♥♥♥.
 
 Well so here you go.
 
 Credit to ThunderToes for the house bunkermodule.
 
 Play in campaign.
 
 
 
 
 
    							Last edited by Grif on Wed Jun 10, 2009 8:10 pm, edited 2 times in total. | 
		
			| Tue Jun 09, 2009 6:52 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Zombie DefenseOh, so that's what you and TT were working on, nice house!
 Edit: I suggest you lower the "kill count for next level", it gets pretty boring after a minute or so.
 
 
 
    							Last edited by Roon3 on Tue Jun 09, 2009 7:25 pm, edited 2 times in total. 
 
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			| Tue Jun 09, 2009 7:05 pm | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Zombie DefenseYou are one busy man, Grif.Two mods in one minute.
 
 
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			| Tue Jun 09, 2009 7:11 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Zombie DefenseRoon3 wrote: Oh, so that's what you and TT were working on, nice house!
 Edit: I suggest you lower the kill count, it gets pretty boring after a minute or so.
You get more zombies eventually, I just really hate the default zombies. Will be fixed. Eventually.
 
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			| Tue Jun 09, 2009 7:12 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Zombie Defense Spice it up?   Also giant thanks, I really needed a nice shooting range with costantly incoming meat bags to shoot at.
 
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			| Tue Jun 09, 2009 7:34 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Zombie DefenseBut numgun that zombie is horribly ugly, I don't want it in this awesome map ): 
 
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			| Tue Jun 09, 2009 7:56 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Zombie Defensemetal chao wrote: But numgun that zombie is horribly ugly, I don't want it in this awesome map ):Wrong.  You do want this AWESOME evil monster on this awesome map. I can tell you it wont get boring when you have a whole row of these guys stampeding at your little house.
 
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			| Tue Jun 09, 2009 8:05 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Zombie DefenseIt did when I was playing the zombie apocalypse mod 
 
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			| Tue Jun 09, 2009 8:06 pm | 
					
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			| exproz 
					
				   |   Re: Zombie DefenseYESSS its very good but foundz 0 and in editor no zombnie caming    ^^ i want other zombie defence map with foundz   D !
 
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			| Tue Jun 09, 2009 8:24 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Zombie Defensenumgun wrote:  Spice it up?   Also giant thanks, I really needed a nice shooting range with costantly incoming meat bags to shoot at.As cool as that'd be, that'd be overkill. I mean that tiny house would just become dust with those giant massive feet. And I don't think you're allowed to advertise your mods, even if you're a developer.
 
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			| Tue Jun 09, 2009 8:49 pm | 
					
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			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: Zombie Defensethe tommy gun just keeps being added to the inventory, the sniper rifle should come before the long rifle (which is much more powerful). it's okay but it aint that great and you can get out of the bunker which makes it easy as hell. 
 
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			| Tue Jun 09, 2009 9:11 pm | 
					
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			| Zerrok 
					Joined: Tue Jun 02, 2009 12:50 pm
 Posts: 75
 Location: Your base.
   |   Re: Zombie DefenseYup, I got out of your evil trap Grif. I got bored after they stopped assaulting me, went out and found they all we're stick inside a big hole from the bombs they dropped. (Oh and how do you upload a image without it being a attachment    whats the easiest way?)
 
 
    							Last edited by Zerrok on Tue Jun 09, 2009 9:17 pm, edited 1 time in total. 
 
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			| Tue Jun 09, 2009 9:16 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Zombie DefenseOh well, I guess this is what happens when you're too slow making the weapons for this. But yeah, don't let me slow you down grif!  
 
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			| Tue Jun 09, 2009 9:16 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Zombie DefenseZerrok wrote: (Oh and how do you upload a image without it being a attachment    whats the easiest way?)Upload the image to something like  Imageshack.us or whatever. Give us the direct link, and put these tags around it. EXAMPLE. Code: [img]blahblahblah.com/somethingimage.png[/img]
 
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			| Tue Jun 09, 2009 9:26 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Zombie Defensethis is going to make me release zombies09 in the next couple days. this will be handy for testing them against an assload of gunfire. 
 
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			| Tue Jun 09, 2009 9:32 pm | 
					
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