View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:39 pm



Reply to topic  [ 26 posts ]  Go to page Previous  1, 2
 LongLand|||Update* 
Author Message
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: LongLand
iWhiteBot wrote:
[EDIT] The map doesn't show in the skirmish menu. How can I fix this?


Oh :( that's wierd, it shows here.
I'll try to fix it, i'll edit soon.

Edit: I went through all the ini's and there is nothing wrong.
Try this:
Attachment:
LongLand.ini [1.18 KiB]
Downloaded 318 times

And it should show up as:+++LongLand
You'll know if it shows up. Believe me.

Dump the ini in the Longland.rte folder.


Sun May 23, 2010 1:37 am
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: LongLand
Quote:
One or more of my mods are not loading, even though they are in my CC folder!

1. Create a new folder (Mod1.rte),
2. Go in the folder for the mod that is missing,
3. Copy all of the contents from the old folder to the new one (Mod1.rte)
4. Delete the old folder and all of its contents.
5. Rename the new folder (Mod1.rte) to the old desired name.

I must have posted this about five only four times already, in various places.


Sun May 23, 2010 11:29 am
Profile WWW

Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
Reply with quote
Post Re: LongLand
does it loop??


Sun Jun 06, 2010 10:36 pm
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: LongLand
seriously? There are two ways you could check that. Move the camera around the map until you make up your mind, or go into the .ini and check if "WrapX = 1".


Mon Jun 07, 2010 12:33 am
Profile

Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
Reply with quote
Post Re: LongLand
I'll make it easy, its wrapped.

This is an epic skirmish mod if you set the spawn rate super high. Try it with the theatre of dead mod, it is awesome. The lag is barely bearable.

Good job. Are we expecting missions out of this by any chance?


Mon Jun 07, 2010 1:14 am
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: LongLand
Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)


Mon Jun 07, 2010 1:19 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: LongLand
LeonXross wrote:
Good job. Are we expecting missions out of this by any chance?


Dont know how.

I'll try find out.

EDIT: Thanks.
LeonXross wrote:
This is an epic skirmish mod if you set the spawn rate super high.


Thanks.

Joe wrote:
Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)


What he said.


Last edited by Dylanhutch on Sat Jun 12, 2010 5:17 am, edited 1 time in total.



Mon Jun 07, 2010 3:59 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: LongLand
Dylanhutch wrote:
Joe wrote:
Frankly, if it's going to be this big, I'd reccomend making a mission out of it (infiltration, sniper's epic trek, etc.)


What he said.


Mon Jun 07, 2010 7:33 am
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: LongLand
Alright, Help please?

I don't know LUA, anyone know what's wrong?


Fixed.
Thanks Joe!


Last edited by Dylanhutch on Sat Jun 12, 2010 5:16 am, edited 2 times in total.



Mon Jun 07, 2010 12:28 pm
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: LongLand
Well first of all, when you say: print(END! -- LongLandActivity:End());
you are commenting out everything on that line after the --(the standard notation for a comment)

This might help you organize.


Mon Jun 07, 2010 5:51 pm
Profile
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: LongLand
Joe wrote:
Well first of all, when you say: print(END! -- LongLandActivity:End());
you are commenting out everything on that line after the --(the standard notation for a comment)

This might help you organize.



update


Wed Jun 09, 2010 10:04 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 26 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.075s | 16 Queries | GZIP : Off ]