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Neutrality (Doors?) http://45.55.195.193/viewtopic.php?f=1&t=9767 |
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Author: | Uprightpath [ Fri Jan 18, 2008 10:25 pm ] |
Post subject: | Neutrality (Doors?) |
This is a question about how the AI works, really. Is there a way to make certain objects, Actors or otherwise, 'Neutral', in that they don't attack either side, or in the case of doors function for both (Conversely not attacked by either). This question comes up due to a map I saw about bridges, and the like. I understand that the AI knows how to use the jump pack when it needs to, and will walk when it does, so the idea of bridges is more of moot point, unless you happen to be controlling actors without a Jet Pack, such as the Dreadnought or the Skeleton. Thinking about that, it would be a decided blow if you could destroy a bridge, and have it Gib under their feet, or... If they happen to be passing under it Gib over head... And destroy them. A bit of tactical joy. Only problem is that it seems like actors will attack anything that isn't on their side if they are left to their own devices. Which leads to the neutrality issue, so that the you, as the thinker of the side can decide when/if to blow up the bridge, and on what terms, rather than having to risk the AI Blowing it up before the stunning blow can be wrought! Ahem, er anyway, that's my question. Or, failing neutral actors someway to make non-actor non-side things Gib? Or, am I involved in some sort of pipe dream. Anyway, cheers, thanks for listening! |
Author: | Grif [ Sat Jan 19, 2008 12:59 am ] |
Post subject: | Re: Neutrality (Doors?) |
Non-actor non-side things gib? Just pin an mosrotating. It'll work just as well, though making your entire bridge an mosrotating wouldn't be very fun. Also, manually assigning team = -1 actors makes them neutral, but all that really means is it fires upon both side. Which may be a good thing for doors. |
Author: | Uprightpath [ Sat Jan 19, 2008 7:16 am ] |
Post subject: | Re: Neutrality (Doors?) |
If it fires on bother sides, does that mean that both sides would fire on it, in turn? Also, with the mosrotating, would that be able to be generated/placed through the Bunker Construction menu? I know that particle generators can be, such as the various Waterfalls there are. I had other questions, mainly about materials themselves, but at this point I can't for the life of me remember what they were. |
Author: | Grif [ Sat Jan 19, 2008 7:24 am ] |
Post subject: | Re: Neutrality (Doors?) |
Yes, neutral actors are treated as enemies by both sides, as far as I know. MOSRotatings can be placed in the Bunker Editor and Scene editor; all the gibs you can place are mosrotatings as well. |
Author: | Uprightpath [ Sat Jan 19, 2008 7:34 am ] |
Post subject: | Re: Neutrality (Doors?) |
Ah, thank you. That should have been obvious. Once I can get some free time, I'm going to work on the bridge idea. I'll be back once I can think of some other questions. Cheers! |
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