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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Halp with glows.
I wanna make a TDExplosive glow, how duz I do this?
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Tue Jan 15, 2008 11:26 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Halp with glows.
viewtopic.php?p=152500#p152500We have a nice fancy search function for a reason.
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Tue Jan 15, 2008 3:18 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Halp with glows.
Ok, point taken, but that actually didn't help at all.
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Tue Jan 15, 2008 3:29 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Halp with glows.
How did that not help? Put Code: ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp next to whatever you want to glow
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Tue Jan 15, 2008 3:31 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Halp with glows.
Didn't help, how, pre tell, am I supposed to use that code?
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Tue Jan 15, 2008 3:44 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Halp with glows.
Put it next to whatever you want to glow.
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Tue Jan 15, 2008 5:58 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Halp with glows.
I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC.
Sorry for all caps, but i just had to.
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Tue Jan 15, 2008 10:29 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Halp with glows.
whitty wrote: I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC. *shudders* Please, have a soul. Stop the rape. And @OP- poke around in base.rte, figure it out for yourself.
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Tue Jan 15, 2008 10:33 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Halp with glows.
Ok, here is an example of how to add glows. Take the MOPixel code used for the blast: Code: AddEffect = MOPixel InstanceName = MinerJP1 Mass = 1.25 LifeTime = 100 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 5 G = 75 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 5 G = 75 B = 255 TrailLength = 5 Ok, so you found this code. Now, you want to add this code at the very bottom of the code for the MOPixel: Code: ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 So in the end, it should look like this: Code: AddEffect = MOPixel InstanceName = MinerJP1 Mass = 1.25 LifeTime = 100 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 5 G = 75 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 5 G = 75 B = 255 TrailLength = 5 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 And, of course you can play around with the timing, strength, lifetime, and filepath for the glow.
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Tue Jan 15, 2008 10:37 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Halp with glows.
Ok whitty, here it is. I want to make the TDExplosive glow.
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Wed Jan 16, 2008 5:33 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Halp with glows.
ok, what color, how long, how bright?
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Wed Jan 16, 2008 5:48 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Halp with glows.
Well, I effectively want a shining ball of white that floats through the air, so, for as long as the projectile lasts, white, and really bight.
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Wed Jan 16, 2008 6:12 am |
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