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Halp with glows. http://45.55.195.193/viewtopic.php?f=1&t=9726 |
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Author: | Winterous [ Tue Jan 15, 2008 11:26 am ] |
Post subject: | Halp with glows. |
I wanna make a TDExplosive glow, how duz I do this? |
Author: | ProjektTHOR [ Tue Jan 15, 2008 3:18 pm ] |
Post subject: | Re: Halp with glows. |
viewtopic.php?p=152500#p152500 We have a nice fancy search function for a reason. |
Author: | Winterous [ Tue Jan 15, 2008 3:29 pm ] |
Post subject: | Re: Halp with glows. |
Ok, point taken, but that actually didn't help at all. |
Author: | ProjektTHOR [ Tue Jan 15, 2008 3:31 pm ] |
Post subject: | Re: Halp with glows. |
How did that not help? Put Code: ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp |
Author: | Winterous [ Tue Jan 15, 2008 3:44 pm ] |
Post subject: | Re: Halp with glows. |
Didn't help, how, pre tell, am I supposed to use that code? |
Author: | TrouserDemon [ Tue Jan 15, 2008 5:58 pm ] |
Post subject: | Re: Halp with glows. |
Put it next to whatever you want to glow. |
Author: | whitty [ Tue Jan 15, 2008 10:29 pm ] |
Post subject: | Re: Halp with glows. |
I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC. Sorry for all caps, but i just had to. |
Author: | The Fat Sand Rat [ Tue Jan 15, 2008 10:33 pm ] |
Post subject: | Re: Halp with glows. |
whitty wrote: I AM THE GLOW GOD. SEND ME THE FILE/CODE AND I WILL WORK MY MAGIC. *shudders* Please, have a soul. Stop the rape. And @OP- poke around in base.rte, figure it out for yourself. |
Author: | whitty [ Tue Jan 15, 2008 10:37 pm ] |
Post subject: | Re: Halp with glows. |
Ok, here is an example of how to add glows. Take the MOPixel code used for the blast: Code: AddEffect = MOPixel InstanceName = MinerJP1 Mass = 1.25 LifeTime = 100 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 5 G = 75 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 5 G = 75 B = 255 TrailLength = 5 Ok, so you found this code. Now, you want to add this code at the very bottom of the code for the MOPixel: Code: ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 So in the end, it should look like this: Code: AddEffect = MOPixel InstanceName = MinerJP1 Mass = 1.25 LifeTime = 100 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 5 G = 75 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 5 G = 75 B = 255 TrailLength = 5 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowBig.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 And, of course you can play around with the timing, strength, lifetime, and filepath for the glow. |
Author: | Winterous [ Wed Jan 16, 2008 5:33 am ] | ||
Post subject: | Re: Halp with glows. | ||
Ok whitty, here it is. I want to make the TDExplosive glow.
|
Author: | whitty [ Wed Jan 16, 2008 5:48 am ] |
Post subject: | Re: Halp with glows. |
ok, what color, how long, how bright? |
Author: | Winterous [ Wed Jan 16, 2008 6:12 am ] |
Post subject: | Re: Halp with glows. |
Well, I effectively want a shining ball of white that floats through the air, so, for as long as the projectile lasts, white, and really bight. |
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