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Help! My MOSRotating keeps disappearing! (SodaBomb Release!) http://45.55.195.193/viewtopic.php?f=1&t=9693 |
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Author: | NickFury666 [ Sun Jan 13, 2008 10:40 pm ] |
Post subject: | Help! My MOSRotating keeps disappearing! (SodaBomb Release!) |
I'm having a serious problem with my mod. I think I've tried just about everything, but I can't fix it. The mod is a soda bomb, where you throw the can and when it hits, it is supposed to shoot out soda and fly around. The problem is that when it hits, the soda might spray anywhere from 1 millisecond to 5 seconds. Then the can disappears. Here is the code: Code: AddEffect = MOPixel InstanceName = Soda Mass = 0.1 LifeTime = 3250 Sharpness = 4 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 72 G = 36 B = 0 Atom = Atom Material = Material CopyOf = Water TrailColor = Color R = 72 G = 36 B = 0 TrailLength = 5 AddEffect = AEmitter InstanceName = Soda Emitter Mass = 0.0001 LifeTime = 5000 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 1 JointStrength = 99999 JointStiffness = 0.5 DrawAfterParent = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Soda ParticlesPerMinute = 1000 Spread = 5 MaxVelocity = 90 MinVelocity = 50 BurstSound = Sound AddSample = ContentFile FilePath = SodaBomb.rte/Open.wav EmissionSound = Sound AddSample = ContentFile FilePath = SodaBomb.rte/SodaFizz.wav LoopSetting = -1 EmissionEnabled = 1 EmissionCountLimit = 99999 EmissionsIgnoreThis = 1 ParticlesPerMinute = 1000 BurstSize = 0 BurstScale = 1 BurstDamage = 0 BurstTriggered = 1 EmissionDamage = 0 AddEffect = MOSRotating InstanceName = SodaBomb Mass = 1 LifeTime = 0 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = SodaBomb.rte/SodaBomb.bmp FrameCount = 1 AddEmitter = AEmitter CopyOf = Soda Emitter ParentOffset = Vector X = -3 Y = -2 SpriteOffset = Vector X = -3 Y = -4 AngularVel = 8 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 4 Depth = 0 DeepCheck = 1 GibImpulseLimit = 99999999999 AddDevice = TDExplosive InstanceName = Soda Mass = 1 AddToGroup = Bombs RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = SodaBomb.rte/SodaBomb.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 999999 AddGib = Gib GibParticle = MOSRotating CopyOf = SodaBomb Count = 1 Spread = 0 MaxVelocity = 0 MinVelocity = 0 GibImpulseLimit = 2 The way it works is it's a grenade that gibs on impact, rather than explodes, because an explosion would send it flying. That works fine, it turns into the MOSRotating on impact. The MOSRotating is the same sprite as the HDExplosive, but with an emitter parented to it. The emitter shoots brown water. Does anyone know why the MOSRotating just disappears randomly right after appearing? |
Author: | Deadlyaim656 [ Sun Jan 13, 2008 11:28 pm ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
I'm not entirely sure but try this. change Code: EmissionCountLimit = 99999 to 0 It might work it might not *thinking it over it probably won't* Also change the sharpness of the soda to 0, It's possible that the soda is coming out, landing on the can, and causing enough damage to destroy it. Change whatever "Mega Metal" is. Make a new material and make it invulnerable might help. Try making the particles come out slower, i think that if a rotating travels too fast and hits something it gibs. I had that problem with my mass cannon, at speeds of 100+ it would just disappear when it hit anything, had to make it go slower like 60. |
Author: | NickFury666 [ Mon Jan 14, 2008 12:25 am ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
It's not working... :/ Any other suggestions? |
Author: | Deadlyaim656 [ Mon Jan 14, 2008 3:37 am ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
Code: AddEffect = MOSRotating InstanceName = SodaBomb Mass = 1 LifeTime = 0 What if you increased the lifetime there, I'm just shooting in the dark here though, i honestly have no clue. |
Author: | NickFury666 [ Mon Jan 14, 2008 5:23 am ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
Yeah, I tried 9999999 as well. Nothing. Maybe I'll just use the infinite replication trick from the fleagun. |
Author: | Shook [ Mon Jan 14, 2008 7:16 pm ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
Edit: Wait, nevermind... Damn, i failed. Imma look closer... My best bet would be to remove the LifeTime line entirely. Or else you could use an Actor instead of an MOSRotating... |
Author: | NickFury666 [ Tue Jan 15, 2008 1:31 am ] |
Post subject: | Re: Help! My MOSRotating keeps disappearing! |
Shook wrote: Edit: Wait, nevermind... Damn, i failed. Imma look closer... My best bet would be to remove the LifeTime line entirely. Or else you could use an Actor instead of an MOSRotating... I'll try the actor. |
Author: | NickFury666 [ Tue Jan 15, 2008 2:23 am ] | ||
Post subject: | Re: Help! My MOSRotating keeps disappearing! | ||
Well, it works sometimes, so I'll post it here. I've pretty much done all I can. Sorry, double post.
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