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Giving an emitter sharpness(?) http://45.55.195.193/viewtopic.php?f=1&t=9654 |
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Author: | kamakazibob [ Fri Jan 11, 2008 10:42 pm ] |
Post subject: | Giving an emitter sharpness(?) |
O-hay! So, I've been working on a laser weapon that I want to have an extremely long trail. It got a FireVelocity of 90 and making a huge trail length variable does nothing. My next idea consists of making an aemitter that emits pinned particles for a longer trail. I got that part down. Now all I need to do is give it a particle that removes terrain to a point. When I tried this it trailed the emitter and did nothing. I also just tried giving it sharpness (dur, this failed) Any Ideas? Also, I write like this... just because. |
Author: | Djinn [ Fri Jan 11, 2008 10:53 pm ] |
Post subject: | Re: Giving an emitter sharpness(?) |
kamakazibob wrote: O-hay! So, I've been working on a laser weapon that I want to have an extremely long trail. It got a FireVelocity of 90 and making a huge trail length variable does nothing. My next idea consists of making an aemitter that emits pinned particles for a longer trail. I got that part down. Now all I need to do is give it a particle that removes terrain to a point. When I tried this it trailed the emitter and did nothing. I also just tried giving it sharpness (dur, this failed) Any Ideas? Make it emit particles with very low lifetime in a circle as well as the trail. |
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