Kinetic Remakes [Concepts done] [need spriter]
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Kinetic Remakes [Concepts done] [need spriter]
Official Concepts:
Chevron Bomb Cluster Bomb Bunker Buster Napalm Acid Needle/Fragmentation Meteor strike(s) Space Station Reinforcements Digger Bomb Ground Bomb Bouncer Bomb Neutron Bomb Terraform Bomb (?) Earthquake Bomb Fractal Bomb (?) Cryo Bomb (?) Flak Bomb/AA Bomb Orbital Laser Bomb Artillery Bombardment Turret Bomb Laser Bombardment Project THOR Rhino Bomb Controllable Missile Monty Python Bomb Tunnel Bomb
That's everything I'm going to make, plus at least one secret.
Now, it comes down to aesthetics. Anyone have some ideas about how any of these bombs should look?
Oh, and while I'm at it, can I just ask for a spriter?
Last edited by Grif on Sun Jan 13, 2008 3:34 am, edited 1 time in total.
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Fri Jan 11, 2008 2:41 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Kinetic Remakes [need ideas]
Raining guns.
A bomb that reverses gravity.
Armageddon meteor strikes.
A bomb that creates a bunker, or a hill.
More suggestions later, I'm aware that they may not be possible, but you said "anything".
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Fri Jan 11, 2008 2:49 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Kinetic Remakes [need ideas]
I think we can all say that its okay to just throw any Craft bombs we can think of.
Only thing to remember is, these are not to be dropship deployed bombs. They are craft that servea s bombs!
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Fri Jan 11, 2008 2:50 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Kinetic Remakes [need ideas]
a bomb thing with negative velocity particles coming out of an emitter sucking in and destroying anything it touches while it flies around the map.
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Fri Jan 11, 2008 2:51 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Kinetic Remakes [need ideas]
A bomb that is a bomb.
But seriously, an unlaggy nuke, that looks, mega powerful, and does half damage to every actor on the course. Also, only grass is destroyed, and if it killed very actor on the course, it would be too cheap.
Like that nerve gas on a large scale.
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Fri Jan 11, 2008 2:55 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Kinetic Remakes [need ideas]
A giant comet that blows up after impact!
And lots of ZOMBIES ATTACK SINCE That COMET IS THE PART OF THE REMAINS OF AN INFECTED SPACE CORP ( or whatever the name of CC's Orbiting Delivery Station's Company ) STATION!!!
OR!!!
A rocket that delivers, an unaligned InvincaMecha!!!
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Fri Jan 11, 2008 3:00 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Kinetic Remakes [need ideas]
A meteor wouldn't be bad. Perhaps it could fragment into small flaming chunks? Can functional ADoors gib from a craft? If so, some sort of green-team door that functions as a trap of some kind would be awesome.
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Fri Jan 11, 2008 3:06 am |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Kinetic Remakes [need ideas]
a bomb that Gibs into 3 Slug gunners (metal slug) (1, cause your kinetic sprites are from metal slug, 2. Slug gunners rule) if you don't know what a slug gunner is, look HERE!!!
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Fri Jan 11, 2008 3:08 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Kinetic Remakes [need ideas]
A bomb that, when detonated, makes a straight, completely straight, not a pixel off unless it came down crooked, line, about 48 pixels wide, down to the bottom of the map. The piledriver?
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Fri Jan 11, 2008 3:17 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Kinetic Remakes [need ideas]
A bomb that hits the ground, gibs a pinned rocket underground that grows up into a tall tree which then releases emitters that look like leafy clusters that periodically emit apples that can be used as hand grenades. Easy to do, and it would look pretty.
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Fri Jan 11, 2008 3:39 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Kinetic Remakes [need ideas]
Djinn wrote: A bomb that hits the ground, gibs a pinned rocket underground that grows up into a tall tree which then releases emitters that look like leafy clusters that periodically emit apples that can be used as hand grenades. Easy to do, and it would look pretty. Can't pick up dropped grenades. Other than that, awesome idea. Quote: Armageddon meteor strikes. Will do. Quote: A bomb that creates a bunker, or a hill. Sounds interesting, and possible. Probably going to go with the hill. Quote: a bomb thing with negative velocity particles coming out of an emitter sucking in and destroying anything it touches while it flies around the map. Like it. Quote: But seriously, an unlaggy nuke, that looks, mega powerful, and does half damage to every actor on the course. Also, only grass is destroyed, and if it killed very actor on the course, it would be too cheap. So a neutron bomb? Sounds interesting. Quote: A giant comet that blows up after impact! Will do. Quote: A meteor wouldn't be bad. Perhaps it could fragment into small flaming chunks? Very possibly it will. Quote: And lots of ZOMBIES ATTACK SINCE That COMET IS THE PART OF THE REMAINS OF AN INFECTED SPACE CORP ( or whatever the name of CC's Orbiting Delivery Station's Company ) STATION!!! I actually like that for a superweapon. Imagine a spacestation the size of MIR landing on your base, and then gibbing out two dozen damaged zombie actors. Quote: A bomb that, when detonated, makes a straight, completely straight, not a pixel off unless it came down crooked, line, about 48 pixels wide, down to the bottom of the map. The piledriver? Will be doing, in a sort of downward arrow shape, similar to an upside down chevron.
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Fri Jan 11, 2008 3:47 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Kinetic Remakes [need ideas]
Is it possible to have anything spawn up from the bottom of the map?
I have visions of duneworms, and vast mining machines erupting from the earth to tear into flesh, leaving behind a few meagre scraps of bone and cloth, not even enough to tempt the ever watching ravens, circling the battlefield for the odd eyeball to pluck..
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Fri Jan 11, 2008 3:57 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Kinetic Remakes [need ideas]
An earthquake bomb. No, not like Numgun's, but like the Tall Boy from WWII. Maybe not the earthquake effect as a whole, but something that can sink pretty deep into the ground, and explode without heavily damaging terrain. Could be useful for killing stuff inside bunkers. Or you can make one that damages terrain, so the ground can be thinner near the surface, so things that are a little too heavy will sink and fall into a hole.
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Fri Jan 11, 2008 4:17 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Kinetic Remakes [need ideas]
Fractal Bomb. Bomb that gibs into a pinned square that releases four other pinned squares (one for each side) which then themselves release four other squares (using the infinite recursion process from the Fleagun). Set them to spawn with no health so hopefully you can tweak it so they release all four then scuttle. If it can be pulled off it could be made to look really awesome. Eventually it would crash the game unless you only had it loops so many times. Either way, give it a shot.
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Fri Jan 11, 2008 4:42 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Kinetic Remakes [need ideas]
^^^ that would be epic. Imagine: being killed by a ripidly growing square...
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Fri Jan 11, 2008 4:45 am |
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