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Rotating Rocket thrusters http://45.55.195.193/viewtopic.php?f=1&t=9630 |
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Author: | Squeegy Mackpy [ Thu Jan 10, 2008 1:10 pm ] |
Post subject: | Rotating Rocket thrusters |
I'm currently working on a custom rocket, and the reverse thrusters are supposed to be mounted facing directly fowards (well, directly upwards really) and I've looked through all the possible variables and can't find anything that looks like it changes the angle. Do the thrusters just seem to know where they should face according to their postion or what? I know you must be able to change it somehow, because the ArwingX's guns shoot fowards instead of out in a 'V' shape. I'm still new to modding, any help would be greatly appreciated. |
Author: | No_0ne [ Thu Jan 10, 2008 3:05 pm ] |
Post subject: | Re: Rotating Rocket thrusters |
Code: EmissionAngle = Matrix AngleDegrees = -90 Add that to the code, then tweak the variable until it's just right. |
Author: | Lord Tim [ Thu Jan 10, 2008 4:16 pm ] |
Post subject: | Re: Rotating Rocket thrusters |
That should work... but it might not. Data changed the rocket code, and now the all the thrusters except for the main one are the exact same thruster. The only difference is which thruster position it is added to and the offset. This means that thruster rotations are hardcoded into the rockets now... But if you add the emitter to the right thruster location, it will automatically rotate for you. |
Author: | zalo [ Thu Jan 10, 2008 4:19 pm ] |
Post subject: | Re: Rotating Rocket thrusters |
It was like that a while ago. Numgun, for his Arwing used matrix rotation values to make the lasers fire forward... or up. Yes, they will work, you just have to edit it them, when the rocket's hard-coded one is is degree 0. |
Author: | Squeegy Mackpy [ Fri Jan 11, 2008 3:39 am ] |
Post subject: | Re: Rotating Rocket thrusters |
Woohoo The angle changes on both, so they still shoot in a V shape. I solved that by creating another thruster and moving the angle to the opposite of the first. All is good ^^ |
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