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				 10050 
				
				
					 Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
				 
				 
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				  Need help with activities. ini  
					
						I want the AI to use the dummy dreadnoughts, and i know how to set mod actors as enemies, but it the dreadnoughts do not work, can someone help? 
					
  
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			| Sat Jan 05, 2008 12:04 am | 
			
				
					 
					
					 
				  
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				 rebirth12345 
				
				
					 Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
				 
				 
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				  Re: Need help with activities. ini  
					
						10050 wrote: I want the AI to use the dummy dreadnoughts, and i know how to set mod actors as enemies, but it the dreadnoughts do not work, can someone help? Let's see. OK I'm copying GRIF's stuff so ok. MODS open Base.rte/index.ini Copy all the IncludeFile = whatever.rte/[file] put it in the base index above activiries now search for AHuman in the mod rte ini now copy it's instance name, and put it in 	AddAttackerSpawn = [can be ahumans ACdropships or ACRockets] 		CopyOf = [name of craft 		AddInventory = AHuman 		CopyOf = [HERE IS the actor's name 			AddInventory = HDFirearm 				CopyOf = [weapon name here(includes diggers] 			AddInventory = HeldDevice 				CopyOf = [shield name here] as for dreadnaughts, look in the ini's and do what i said  
					
  
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			| Sat Jan 05, 2008 12:15 am | 
			
				
					 
					
					 
				  
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				 10050 
				
				
					 Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
				 
				 
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				  Re: Need help with activities. ini  
					
						thats not exactly wat i needed, i know how to do that, but u gave me an idea. I'm going to check to see what the Dreadnought is called. it might not be an Ahuman.
  Edit. Okay, I reread your post, im going to try it, thx. 
					
							
  
							
    							Last edited by 10050 on Sat Jan 05, 2008 12:21 am, edited 1 time in total. 
    						 
						
  
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			| Sat Jan 05, 2008 12:19 am | 
			
				
					 
					
					 
				  
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Need help with activities. ini  
					
						It's ACrab.
  4 legs? 
					
  
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			| Sat Jan 05, 2008 12:20 am | 
			
				
					 
					
					 
				  
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				 10050 
				
				
					 Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
				 
				 
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				  Re: Need help with activities. ini  
					
						It worked! The problem was wat trouserdemon said, it IS an ACrab, not a Ahuman, thx guys. 
					
  
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			| Sat Jan 05, 2008 12:28 am | 
			
				
					 
					
					 
				  
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				 rebirth12345 
				
				
					 Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
				 
				 
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				  Re: Need help with activities. ini  
					
						10050 wrote: It worked! The problem was wat trouserdemon said, it IS an ACrab, not a Ahuman, thx guys. GR...... forgot ACRAB!!! Also Rockets:ACRocket Dropships:ACDropship  
					
  
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			| Sat Jan 05, 2008 12:34 am | 
			
				
					 
					
					 
				  
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				 Artheon 
				
				
					 Joined: Fri Dec 14, 2007 11:05 pm Posts: 2
				 
				 
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				  Re: Need help with activities. ini  
					
						Okay, I successfully managed to add the dreadnought as well, but when trying to do this with custom stuff, it crashes without any particular error message.  I added the liberator ini file to index.ini in base.rte, and then added it as an actor, but when I try to start a skirmish, it crashes.
  Any ideas?  Most probably; what am I forgetting? 
					
  
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			| Sun Jan 06, 2008 11:14 pm | 
			
				
					 
					
					 
				  
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				 Foa 
				Data Realms Elite 
				
					 Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
				 
				 
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				  Re: Need help with activities. ini  
					
						
					
  
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			| Mon Jan 07, 2008 12:09 am | 
			
				
					 
					
					 
				  
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				 Artheon 
				
				
					 Joined: Fri Dec 14, 2007 11:05 pm Posts: 2
				 
				 
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				  Re: Need help with activities. ini  
					
						Appreciate the prompt, if a bit unecessarily sharp reply. 
					
  
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			| Mon Jan 07, 2008 12:19 am | 
			
				
					 
					
					 
				  
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