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Base mods
http://45.55.195.193/viewtopic.php?f=1&t=9576
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Author:  Thanatos [ Sun Jan 06, 2008 7:28 pm ]
Post subject:  Base mods

Edit: mkay, maybe not. New topic then.

Should I redo my phase rifle to blend in perfectly with the game, and get a few balanced mods in a pack? I'm trying for a "Belonging in the game, addon" kinda feel to them. Suggestions?

Author:  Electroclan [ Mon Jan 07, 2008 1:11 am ]
Post subject:  Re: Base mods

If you mean you you are going to make a base.rte modification that includes things you believe should be in the vanilla, then I think the project will fail.

Everyone has very differing opinions on what should be in the game or not, and base.rte mods are very diffcult to get rid of, should you not want the mod anymore.

Author:  Alenth Eneil [ Mon Jan 07, 2008 1:12 am ]
Post subject:  Re: Base mods

Electro, read posts and not just titles.


@ Thanny; yes?

Author:  Ophanim [ Mon Jan 07, 2008 1:19 am ]
Post subject:  Re: Base mods

Electroclan wrote:
If you mean you you are going to make a base.rte modification that includes things you believe should be in the vanilla, then I think the project will fail.

Everyone has very differing opinions on what should be in the game or not, and base.rte mods are very diffcult to get rid of, should you not want the mod anymore.

Not to mention against the rules IIRC.
@Thanny; Lolwut, this is an IRC question, not a forum question. Not important enough for a topic.

Author:  Lord Tim [ Mon Jan 07, 2008 1:42 am ]
Post subject:  Re: Base mods

Plus, nothing you've made should be included in base.rte.

CC doesn't have pulse rifles!

Author:  Thanatos [ Mon Jan 07, 2008 1:44 am ]
Post subject:  Re: Base mods

Hey, pay attention, k? It makes you sound less stupid.

I'm going to start making some of the things that would be in here. Problem is getting them completely glitch free, perfectly balanced, sprites matching cc's style, ect....

Author:  ProjektTHOR [ Mon Jan 07, 2008 7:15 am ]
Post subject:  Re: Base mods

All he is asking is if you guys would like him to extend the amount of default weapons while attempting to create weapons that are "in-universe."

I'd have to say no, Thanny. The main issue is that there is so little to base the concept of "in-universe" on. There's an AK-47, a generic MP-5K-looking SMG, and what looks like an M1911 pistol. Not much to work with.

Now as the game develops, hopefully Promster will have some new default weapons for us. If not, thats a disappointment.

I'm gonna say that you should sit this one out, sir :\

Author:  Thanatos [ Mon Jan 07, 2008 9:38 pm ]
Post subject:  Re: Base mods

Hmmm, I suppose.

What I had planed where a laser rifle, A bunker module with a built in turret mounted, Binoculars with a laserpainter on them, and c4.

Well, I could always make the mods more.... moddish, or I could keep to base stuff. We'll just see what happens, but ya, probably won't be in-universe. (I like that term)

Author:  Orindell [ Mon Jan 07, 2008 9:58 pm ]
Post subject:  Re: Base mods

Noooo!!!! I agree with Thanny! Do as whats you saying!! I like Base Mods.

Author:  ProjektTHOR [ Mon Jan 07, 2008 10:22 pm ]
Post subject:  Re: Base mods

Orindell, if you want to have the AI use Mod Weapons, learn to edit Activities.ini.

http://datarealms.com/wiki/index.php?ti ... vities.ini

Author:  Orindell [ Mon Jan 07, 2008 10:54 pm ]
Post subject:  Re: Base mods

I do, Yet its messy and takes time. I dont have time! I dont like having to code stuff just have a challenge! I would also love some more "In-Universe" Mods. Good point though, Thor.

Author:  Thanatos [ Mon Jan 07, 2008 11:38 pm ]
Post subject:  Re: Base mods

Well, I can iether focus my efforts on the BWI Armed Forces, or the in-universe mods.

I had actually originaly intended to make a bwi Armed forces faction a long time ago, and I had thought I might be able to rival numgun, but then he came out with the mods of ungodly ♥♥♥♥ win, I can't compete with that, so I made some smaller mods for a bit, but I am going to try and finish my original goal.
(Jesus ♥♥♥♥ christ numgun can mod btw, go check out his mods if you guys don't know what I mean. Coder-spriter-audio-offset guy of epic win)

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