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TDExplosive, without a sprite?
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Author:  The Wicked Flea [ Fri Jan 04, 2008 11:02 pm ]
Post subject:  TDExplosive, without a sprite?

I was looking to make a type of grenade that doesn't have a sprite, but acts like either a MOPixel or MOSParticle. Is this possible with TDExplosive, or another method? I'm not after a gib-explosion, but rather a timed detonation. I just don't want to bog the engine with explosive particles the size of shell casing. Or is there a way I can make a MOSParticle or a MOPixel explode after a delay?

What I'm after is making a "shotgun" with explosive shot that I can shoot a surface with, then roughly three seconds after it starts ricocheting the bullets all explode. I just don't think it'll work with build 19.

Thanks for any help you guys can give.

Author:  Winterous [ Thu Jan 10, 2008 12:48 pm ]
Post subject:  Re: TDExplosive, without a sprite?

I'd say make TDExplosives with a one pixel sprite, there's really no other way unfortunately.

Author:  fyher [ Tue Mar 04, 2008 8:56 am ]
Post subject:  Re: TDExplosive, without a sprite?

cant u make a sprite thats one pixel thats all the pink stuff so its invisible and make it getshitbyMOs=0 then that might work, im not sure tho

Author:  Winterous [ Tue Mar 04, 2008 9:19 am ]
Post subject:  Re: TDExplosive, without a sprite?

There was an explosive shotgun a while ago, it used TDExplosives with a 1 pixel sprite. (was actually 9X9, but was pink except the centre)

That's how you gotta do it, collides surprisingly well actually.

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