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TDExplosive, without a sprite? http://45.55.195.193/viewtopic.php?f=1&t=9536 |
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Author: | The Wicked Flea [ Fri Jan 04, 2008 11:02 pm ] |
Post subject: | TDExplosive, without a sprite? |
I was looking to make a type of grenade that doesn't have a sprite, but acts like either a MOPixel or MOSParticle. Is this possible with TDExplosive, or another method? I'm not after a gib-explosion, but rather a timed detonation. I just don't want to bog the engine with explosive particles the size of shell casing. Or is there a way I can make a MOSParticle or a MOPixel explode after a delay? What I'm after is making a "shotgun" with explosive shot that I can shoot a surface with, then roughly three seconds after it starts ricocheting the bullets all explode. I just don't think it'll work with build 19. Thanks for any help you guys can give. |
Author: | Winterous [ Thu Jan 10, 2008 12:48 pm ] |
Post subject: | Re: TDExplosive, without a sprite? |
I'd say make TDExplosives with a one pixel sprite, there's really no other way unfortunately. |
Author: | fyher [ Tue Mar 04, 2008 8:56 am ] |
Post subject: | Re: TDExplosive, without a sprite? |
cant u make a sprite thats one pixel thats all the pink stuff so its invisible and make it getshitbyMOs=0 then that might work, im not sure tho |
Author: | Winterous [ Tue Mar 04, 2008 9:19 am ] |
Post subject: | Re: TDExplosive, without a sprite? |
There was an explosive shotgun a while ago, it used TDExplosives with a 1 pixel sprite. (was actually 9X9, but was pink except the centre) That's how you gotta do it, collides surprisingly well actually. |
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