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TDExplosive, without a sprite?
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The Wicked Flea
Joined: Fri Jan 04, 2008 10:51 pm Posts: 23
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TDExplosive, without a sprite?
I was looking to make a type of grenade that doesn't have a sprite, but acts like either a MOPixel or MOSParticle. Is this possible with TDExplosive, or another method? I'm not after a gib-explosion, but rather a timed detonation. I just don't want to bog the engine with explosive particles the size of shell casing. Or is there a way I can make a MOSParticle or a MOPixel explode after a delay?
What I'm after is making a "shotgun" with explosive shot that I can shoot a surface with, then roughly three seconds after it starts ricocheting the bullets all explode. I just don't think it'll work with build 19.
Thanks for any help you guys can give.
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Fri Jan 04, 2008 11:02 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: TDExplosive, without a sprite?
I'd say make TDExplosives with a one pixel sprite, there's really no other way unfortunately.
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Thu Jan 10, 2008 12:48 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: TDExplosive, without a sprite?
cant u make a sprite thats one pixel thats all the pink stuff so its invisible and make it getshitbyMOs=0 then that might work, im not sure tho
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Tue Mar 04, 2008 8:56 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: TDExplosive, without a sprite?
There was an explosive shotgun a while ago, it used TDExplosives with a 1 pixel sprite. (was actually 9X9, but was pink except the centre)
That's how you gotta do it, collides surprisingly well actually.
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Tue Mar 04, 2008 9:19 am |
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