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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Coding questions
1st: I never really got this part of the code: http://rafb.net/p/coyxK369.htmlCan anyone tell me how does it work? I changed parts of it, but with no idea what the hell it does, just makes the legs move more messed up then usual. 2ed: Is it possible to make actors that follow other actors (while not colliding, following and staying at a set distance)? 3rd: Can there be burst fire weapons? (1 click = 4 shots)
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Fri Jan 04, 2008 6:04 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Coding questions
1st no clue
2nd no
3rd no
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Fri Jan 04, 2008 6:45 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Coding questions
3rd = yes. Code: AddAmmo = Round InstanceName = Round Shotgun ParticleCount = 8 taken from the shotgun.
Last edited by whitty on Fri Jan 04, 2008 6:53 am, edited 1 time in total.
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Fri Jan 04, 2008 6:53 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Coding questions
Walkpaths are the cyclical motions of the feet.
Probably not.
Burst fire is totally possible. Easily. Whiner.
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Fri Jan 04, 2008 6:53 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Coding questions
whitty wrote: 3rd = yes. Code: AddAmmo = Round InstanceName = Round Shotgun [b]ParticleCount = 8[/b] taken from the shotgun. Four shots - in a row - per click. Pretty much, set the fire rate to very high, so you click once, emptying the mag totally. Set the mag to have 4 shots, and you have a 4 shot burst. Of course, that's kinda unrealistic, but playwise, it works fine.
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Fri Jan 04, 2008 6:58 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Coding questions
whitty wrote: 3rd = yes. Code: AddAmmo = Round InstanceName = Round Shotgun ParticleCount = 8 taken from the shotgun. Not quite what he means. He means four separate shots, not four particles. Djinn's answer is more plainly correct. Although clip + burst fire better be in the next damn build.
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Fri Jan 04, 2008 7:22 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Coding questions
He's talking about select fire...
which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun.
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Fri Jan 04, 2008 5:51 pm |
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billi999
Joined: Mon May 14, 2007 8:22 pm Posts: 51 Location: Your computer -.- Well I'm not real am I?
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Re: Coding questions
NeoSeeker wrote: He's talking about select fire...
which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun. Hello my AR2 with comball alt fire
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Fri Jan 04, 2008 8:37 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Coding questions
NeoSeeker wrote: He's talking about select fire...
which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun. Burst Fire...? (I'm working on a ML that shoots 4 Missiles at once per load...) 4th: What are the legs Extended, Contracted, and idle offsets for?
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Fri Jan 04, 2008 9:55 pm |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Coding questions
DSMK2 wrote: NeoSeeker wrote: He's talking about select fire...
which if data implements alt fire, which is something everyone wants, next build, we can have that and nade launchers and a shotgun in the same high priced gun. Burst Fire...? (I'm working on a ML that shoots 4 Missiles at once per load...) 4th: What are the legs Extended, Contracted, and idle offsets for? Burst Fire- A kind of fireing mode that- forget this explaining. look at the halo 3 Battle Rifle 4th:no clue
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Fri Jan 04, 2008 10:05 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Coding questions
Seems like I fixed my actor's sink into the ground problem... I need help on increasing its stride, I got a definition of the walkpath, but not really the how it works answer I was looking for.
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Sat Jan 05, 2008 1:10 am |
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