Teleportation Theory - I'm too busy with GCSEs to make this.
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Teleportation Theory - I'm too busy with GCSEs to make this.
Here's my idea.
Read through all of this, it will make sense by the end..
Firstly, we will have to teleportation-enable actors. What I mean by this is to add an attachable to the body of the actor at 0,0. This attachable is made out of a tough material and has a woundlimit of 1. It gibs the actor's "soul". The soul is an HDFirearm which impulse gibs into a dropship, which (thanks grif) contains a copy of the actor. It impulse gibs and releases the actor.
It won't take long to add this to any actor.
Secondly (This is where it starts to come together), the teleportation gun. It's held at 0,0 and the muzzle is a little behind it. The gun itself first fires the tracer round and then the normal round. The first round is a "shredding round". It SHREDS the actor. This, as well as destroying the actor, destroys the attachable, releasing the "soul". The second round, fired immediately afterwards, is an ACRocket which spawns with the doors open. (This is the one part that I'm not sure how to do. Removing the UL thruster worked in B18, don't know about B19). The ACRocket scoops up the "soul", and deposits it when it gibs - when it reaches the destination)
So yeah, portals may not be possible, but teleporting is.
It's a shame I don't have time to make this myself- I actually have exams tomorrow, so don't expect to hear too much from me.
Actually, me and the corp I'm in would like to make this. So PLEASE don't make it yourself, I'll work on it after exams. Feel free to discuss method
Last edited by blipflip on Fri Jan 04, 2008 9:02 pm, edited 1 time in total.
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Thu Jan 03, 2008 9:24 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
Quote: ACRocket which spawns with the doors open This is beyond my grasp at the moment, but this part can be done (though I'm sure there's an easier way) by putting something inside and setting the hatch open speed to really high. As soon as a rocket containing something spawns, it will release the cargo. So by playing with the door open speed, that part should be easily done. edit: Nevermind, just got it. Wow, that's actually amazingly clever and hacky. It should work. But wouldn't putting a copy of the actor as a gib of the same actor cause recursion problems? Like, in order to attach the 'soul' it needs to be declared before the actor itself, does it not? On the other hand, I haven't had a chance to look at that 'fleabomb' self gibbing mod yet, so maybe there's a way around it.
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Thu Jan 03, 2008 9:49 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
I havn't looked at the fleabomb yet either, maybe I will. Or you could just redefine it again and again. But thanks for the rocket tip.
Just putting the idea out there. Maybe when I'm done I will make it, but thats unlikely to happen for a while.
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Thu Jan 03, 2008 10:52 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
"Hey guys let's do this in the most complex way we can think of rather than just doing it the easy way."
That's what this topic is about.
You'll lose all your guns.
Do rockets release their contents if they gib?
Your method requires like, 4 gibs, attachable gibs to HDFirearm, rocket grabs that, gibs and releases it, HDfirearm gibs indo dropship, dropship gibs and releases actor again.
I think that it's more likely your actor will disappear and the gib sequence will have a 0.1% chance of going all the way through.
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Thu Jan 03, 2008 11:32 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
Alenth Eneil wrote: "Hey guys let's do this in the most complex way we can think of rather than just doing it the easy way." Nooo... this is pretty simple. The only way this could be much easier is a dedicated teleportation gun, which ain't gonna happen. This has a possibility of working, based on what we know of Cortex Command modding.
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Fri Jan 04, 2008 4:59 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
Use a what?
I think it would be more interesting if the teleport was ah... random.
Would involve less code, and be more reliable.
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Fri Jan 04, 2008 5:02 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
Alenth Eneil wrote: Would involve less code, and be more reliable. I wouldn't necessarily say that either of those is true, but it would be interesting to have semi-innacurate teleportation, which would be pretty easy to do if the 'teleport gun' was the implementation chosen (change the particle spread). The only stumbling blocks I can see to this at the moment is whether a Rocket gibs its cargo (if not, a dropship could likely be used) and that yes, you would lose your guns. However, since the actor itself needs to be set up to be teleport enabled, it's likely going to be very specialized. So give the actor built in weapon systems in addition to a teleport gun when they spawn.
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Fri Jan 04, 2008 5:22 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
But if the actors gib itself into the dropship and then that gibs into the new actor at its new location.... then it will only work with that actor. Thats a problem. you would have to include this bit of code for every actor that you would want to teleport, which will take a long time.
and yes, gibbed rockets do deliver cargo. you can take the code for that from the A-SRC Rocket.
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Fri Jan 04, 2008 5:27 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
whitty wrote: But if the actors gib itself into the dropship and then that gibs into the new actor at its new location.... then it will only work with that actor. Thats a problem. you would have to include this bit of code for every actor that you would want to teleport, which will take a long time.
and yes, gibbed rockets do deliver cargo. you can take the code for that from the A-SRC Rocket. Yeah, this isn't versatile enough to be used for everyone. But say a corp takes over production of it and adds it to a faction they create. So the result is a gun that kills anyone not of the right faction to use it, but interusable within that faction. This in itself I find pretty cool, but I agree that it severely limits the overall usefulness of the concept.
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Fri Jan 04, 2008 5:36 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
If you wanted some kind of explanation why it only worked for certain units, say they have some kind of shield or something that protects them from harm during teleportation, because in theory, teleportation is tearing you apart, piece by piece and then reforming you at the other end.
I'm not very experienced with craft firing grenade launchers or whatever the heck this is, but I'll just point out some problems.
If the weapon kills the actor and essentially, spawns another at a different destination, wouldn't it leave behind a body? Or at least some blood/oil (if it's a robot)?
What happens if the craft/grenade whatever it is, I can't remember the whole theory, what happens if it hits another actor? Would it just fly through, or would it act as a weapon?
And also, if the soul gibs into the gun, which gibs into the ship which contains the actor, wouldn't a copy of the actor fall out of him if he died normally?
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Fri Jan 04, 2008 3:46 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
3 solid wrote: If the weapon kills the actor and essentially, spawns another at a different destination, wouldn't it leave behind a body? Or at least some blood/oil (if it's a robot)? Either you could tailor the gibs to show that they disappear (plasma clouds or whatever) or say in the fluff that the teleporter destroys the body violently while maintaining the consciousness or something. Quote: What happens if the craft/grenade whatever it is, I can't remember the whole theory, what happens if it hits another actor? Would it just fly through, or would it act as a weapon? Well it should react the same way everything else does, so it could possibly do either. Quote: And also, if the soul gibs into the gun, which gibs into the ship which contains the actor, wouldn't a copy of the actor fall out of him if he died normally? I think the idea is to make the attachment really really strong so it only breaks when the gun (fires a very sharp bullet) hits it, which would gib into the soul (which would itself gib into the actor).
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Fri Jan 04, 2008 4:31 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
It would leave behind some gibs, I could say that it was a cloning process a la star trek.
Yeah ACRockets do gib their cargo.
The attachment would be really strong and so would only gib when the shredding happens.
The reason it's so complex is this:
The clone needs to only be able to teleport when the gun is used. Solution = Attachable The attachable needs to be carried in a rocket to it's destination. Solution = Make attachable gib an HDfirearm. The HDFirearm, once it's dispensed from the rocket, needs to gib a controllable actor. Solution = Have it gib an ACRocket that contains a copy of the actor and immediatly gibs it.
I can see you guys aren't wildly enthusiastic about this theory, that's fine. I'm think I can make it work, and since you guys don't want it, I'll reserve this mod for DST corp. If you want to help make it then PM me, but please dont make it by yourself.
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Fri Jan 04, 2008 5:14 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
blipflip wrote: Yeah ACRockets do gib their cargo. And unfortunately kill it more often than not. Also, whats to stop anyone from making it the way you told us to. You were dumb enough to talk about it--so I hope someone does it for you.
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Fri Jan 04, 2008 6:43 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
ProjektTHOR wrote: blipflip wrote: Yeah ACRockets do gib their cargo. And unfortunately kill it more often than not. Also, whats to stop anyone from making it the way you told us to. You were dumb enough to talk about it--so I hope someone does it for you. Dumb enough - hardly. I just wanted to share my ideas. And there's really nothing to stop anybody from making it, I'm just asking them not to. Do they kill the cargo with their gibs? If so you would have thought that I'd have the intelligence to remove them.
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Fri Jan 04, 2008 7:44 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Teleportation Theory - I'm too busy with GCSEs to make this.
You never mentioned doing that, so how was I do know you didnt want to use ACR gibs for some kind of sparkle or "teleporter" effect? I guess if you want to make it boring and without cool effects, thats okay with me.
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Fri Jan 04, 2008 8:04 pm |
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