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 <<HL2 MOD>> [beta] 
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Joined: Sat Dec 23, 2006 12:37 pm
Posts: 406
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Post <<HL2 MOD>> [beta]
HL2 MOD

"Rise and shine, Mister Freeman, rise and... shine. Not that I wish... to imply that you have been sleeping on... the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well... let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So wake up, Mister Freeman...wake up and...smell the ashes."

Yep its a hl2 mod.

I have got a fair bit of work done on it but there is still a bit to do.

Progress:
-weapons
Image
-actors
Image
Image
Image

What needs to be done:
-weapons
Ar2 (needs a sprite)
Rpg (needs a sprite)
Grenade
-actors
Turret
Gman (needs a sprite)
Alex (needs a sprite)
Head Crab (any one have the old mod?)
Poisen zombie
Antlions (a man can dream)
-ships
Headcrab canister (needs a sprite)
Dropship (needs a sprite)
Heli (needs a sprite)

Any one wanting to help just give me a yell.


And now what you realy want.
DOWNLOAD

Can you give me some feed back?


Fri Sep 28, 2007 5:52 am
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: <<HL2 MOD>> [beta]
Awesome. Just plain awesome.


Fri Sep 28, 2007 5:54 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: <<HL2 MOD>> [beta]
I have the headcrab, I even gave it a negative mass jumping headcrab attack.

But I don't have it on this computer.

Anyway, nice job.


Fri Sep 28, 2007 5:55 am
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Joined: Sat Dec 23, 2006 12:37 pm
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Post Re: <<HL2 MOD>> [beta]
Would you be able to send it to me?

And the zombies all have weapons.


Fri Sep 28, 2007 5:57 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: <<HL2 MOD>> [beta]
I'll do the turret if I get the sprite.


Fri Sep 28, 2007 5:58 am
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Joined: Sat Dec 23, 2006 12:37 pm
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Post Re: <<HL2 MOD>> [beta]
And here it is.


Attachments:
Turret.bmp [1.97 KiB]
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Fri Sep 28, 2007 6:02 am
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
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Post Re: <<HL2 MOD>> [beta]
HELL YEAH!


Fri Sep 28, 2007 4:23 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: <<HL2 MOD>> [beta]
If he is banned , is it still worth me making an RPG sprite?


Fri Sep 28, 2007 8:10 pm
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Post Re: <<HL2 MOD>> [beta]
er, he aint banned. since thor was de-modded hes back on. i think.

and ill see what i can do. i might be able to sprite some stuff, just tell me what you need. think you might need a stalker?


Fri Sep 28, 2007 8:16 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: <<HL2 MOD>> [beta]
CommanderCool wrote:
er, he aint banned. since thor was de-modded hes back on. i think!

Yeah, he just still has the banned title..

THREE CHEERS FOR ELPOLO!


Fri Sep 28, 2007 8:18 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: <<HL2 MOD>> [beta]
This any good?

I tried to add the laser sight thingy as well.


Attachments:
HL2 RPG.bmp [1.49 KiB]
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Fri Sep 28, 2007 9:42 pm
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Joined: Sat Dec 23, 2006 12:37 pm
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Post Re: <<HL2 MOD>> [beta]
CommanderCool wrote:
er, he aint banned. since thor was de-modded hes back on. i think.

and ill see what i can do. i might be able to sprite some stuff, just tell me what you need. think you might need a stalker?


I think I might...


HEAD LAZOR!!!!!!!!!!!!!!!!!!!!




TrouserDemon wrote:
This any good?

I tried to add the laser sight thingy as well.


It looks a bit off to me. Try baseing it more of the one in the game. It has the handle up the front and also has a cylinder thing.

This might help you a bit.
Image


Fri Sep 28, 2007 10:48 pm
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Post Re: <<HL2 MOD>> [beta]
Ah thanks, I was having trouble finding any source material.
I'll alter it now.

Edit: there you go. If that's not good enough say, and I'll change what's needed.

Attachment:
HL2 RPG 2.bmp [1.49 KiB]
Downloaded 1188 times


Fri Sep 28, 2007 11:03 pm
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Joined: Sat Dec 23, 2006 12:37 pm
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Post Re: <<HL2 MOD>> [beta]
Now what I realy want is a AR2


Fri Sep 28, 2007 11:44 pm
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Post Re: <<HL2 MOD>> [beta]
What I did is good enough?


Fri Sep 28, 2007 11:44 pm
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