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[ 8 posts ] |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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General Strategy Game
As it is at the moment, CC is a very interesting strategy game with a lot of potential, no kudos go to me for stating the obvious.
However, as I play I desire more from it. I have several ideas for the mod, and I could form a corporation, but as of now there are 2 factors which make this post more important than the corporation post:
1. I have no other posts here, so this is my sort of introduction to this community.
2. I'm talentless. Well, more like skill-less. I have many ideas, but I know only the basics of coding. I don't have the patience to sprite or make really good quality gifs and animations. Even in life, I'm more of a 3d kind of guy, sculpting attracts me more than painting. That's not to say I won't draw out any designs out of necessity, but I'd rather describe them first.
In any case, it's late here so I'll keep this short.
I'm interested in being part of a mod where most of the game is modified. I'm interested in finding ways to get things done with the least work possible, what I mean is simply using whatever's available now to help concentrate on the work that's really needed. I guess I could be a sort of driving force, though I'd like to contribute art and ideas, of which I have many.
Firstly I'd like to discuss the concept of a different or modified system. Could we have buildings produce units at our will? could we have units build these? what kind of maps could we make for this purpose? How about specific pods drop out of the sky and are then worked on by units to build up the structure? Sure a respawnable hero unit could be interesting, maybe for the time he is killed, all units become AI controlled until a new one is bought, which would add to the desirable frustration of losing that unit. Although I notice some of these ideas are similar to dawn of war... Well perhaps if they serve well then it's not a problem. We could simply provide a platform for others to specialize into a WH40k game, or a C&C, or whatever they wish to do.
I realize that with the coming of the next build this may be for naught, so I think it's good to discuss whatever should or shouldn't be dedicated any effort and perhaps make it possible to integrate when the next one comes.
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Sun Dec 30, 2007 8:26 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: General Strategy Game
We already have buildings that "produce" units.
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Sun Dec 30, 2007 8:28 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: General Strategy Game
oh I've seen the one with the robots... is there a way to do it at will? Possibly an invisible/very small craft that delivers to the exact spot you want it to, have it be a fixed location, or some sort of actor that only has the one command which results in delivery.
Also, to load units into vehicles, maybe it would be possible for the unit to be gibbed/teleported into a nether region and then when it's unloading it would be something similar to the one gun that creates units, somehow only becoming active after it has the one unit killed, have one of those devices for every unit type then, available for every spot that's open. It would be interesting then to have versions of units which are weapon specific, i.e. shotgun soldiers vs. rifle soldiers &c.
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Sun Dec 30, 2007 8:35 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: General Strategy Game
Normally I'd tell you off for not understanding CC coding and still wanting something like this (some of what you said is impossible with the current code) but I do like some of your ideas.
I do know how we could build, but it would be an instant build, just make a gun that fires a dropship, thanks to coding, we can make dropships that are preloaded with units, hey presto, builder gun.
And this was an idea I had a while ago but never got around to doing, a rocket that takes minus damage from getting hit, but has a material so tough that nothing can damage(heal) it, except for one incredibly short range "Digger".
In gameplay terms, rocket comes down, rocket lands, guy with digger thing comes along, digs into rocket until health is like 200 or something, then sends the rocket back up.
And of course, with the new rocket gibs, we could set it so that too much "digging" would make the rocket explode.
EDIT: Also, vehicles are impossible, the only way we could do it is with a rocket, a dropship, or an actor that looks like a jeep, but the actor solution can't carry units and doesn't look very good.
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Sun Dec 30, 2007 12:18 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: General Strategy Game
Well thanks for not telling me off then Even if it comes to nothing, I like discussing these kinds of things because anything interesting might come up. If it's impossible in this build but it's a good idea, maybe the possibility or the actual feature could be included in the next one. I bet there'll be different armies, modes, and whatnot in the next version anyway.
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Sun Dec 30, 2007 10:24 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: General Strategy Game
How about this- have an actor and a craft that gibs out that actor, only the actor costs a whole lot of gold while the ship costs something moderate, and the craft has a really high amount of health that is only stripped off in a certain room (or perhaps it takes some time until it scuttles) the room destroys the ship but not the unit that is gibbed out. The craft is also really small, like 1 pixel but something would want to make the player want to order it into that room.
I know it probably wouldn't work exactly as I described, but anything similar is good enough. As long as it creates the illusion of unit producing buildings at will it's fine, right?
Oh, also I imagine moderators would appreciate my keeping my ideas in this thread mostly.
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Fri Jan 11, 2008 5:41 am |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: General Strategy Game
C-tron wrote: How about this- have an actor and a craft that gibs out that actor, only the actor costs a whole lot of gold while the ship costs something moderate, and the craft has a really high amount of health that is only stripped off in a certain room (or perhaps it takes some time until it scuttles) the room destroys the ship but not the unit that is gibbed out. The craft is also really small, like 1 pixel but something would want to make the player want to order it into that room.
I know it probably wouldn't work exactly as I described, but anything similar is good enough. As long as it creates the illusion of unit producing buildings at will it's fine, right?
Oh, also I imagine moderators would appreciate my keeping my ideas in this thread mostly. Has been done. See Grif's ABomb
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Fri Jan 11, 2008 5:45 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: General Strategy Game
Cool, so it would be easy then to make a version that's delivered into a room with a cost.
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Fri Jan 11, 2008 5:51 am |
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