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Proof of concept: infinitely spawning gibs http://45.55.195.193/viewtopic.php?f=1&t=9433 |
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Author: | p3lb0x [ Sun Dec 30, 2007 4:50 am ] | |||
Post subject: | Proof of concept: infinitely spawning gibs | |||
Due to my suckyness(to put it kindly) in viewtopic.php?f=1&t=9397 this thread. I have decided to release my infinitely spawning gib thingy here. Its the Fleagun. The "double" version will rape any computer, so only use if you dont believe me with the "single" version I also apologize to ProjektTHOR for the obvious trolling Excuse the sucky grammar and stuff Gifs: Single version Double version Thanks electroclan
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Author: | ProjektTHOR [ Sun Dec 30, 2007 5:49 am ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Stop being so ♥♥♥♥ dramatic. |
Author: | Electroclan [ Sun Dec 30, 2007 6:59 am ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
ProjektTHOR wrote: Stop being so ♥♥♥♥ dramatic. What THOR is trying to say is: Apology Accepted. |
Author: | zalo [ Sun Dec 30, 2007 6:47 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
This is awesome, too bad the double gib version explodes the computer. Maybe some gib offsets could fix that. |
Author: | Falcon X [ Sun Dec 30, 2007 7:25 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Electroclan wrote: ProjektTHOR wrote: Stop being so ♥♥♥♥ dramatic. What THOR is trying to say is: Apology Accepted. What Electro is trying to say is: Hello. |
Author: | Electroclan [ Sun Dec 30, 2007 7:57 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Shame it's so laggy.. |
Author: | Falcon X [ Sun Dec 30, 2007 8:00 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
So...does this mod even have a point? It looks to me like it does It takes skill to make that guys machine lag. |
Author: | p3lb0x [ Sun Dec 30, 2007 8:04 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Mr.X wrote: So...does this mod even have a point? It looks to me like it does It takes skill to make that guys machine lag. The point is that its infinitely spawning gibs, the mod in it self is a crappy "Proof of concept" that shows the technique |
Author: | Electroclan [ Sun Dec 30, 2007 8:22 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Double Version.. |
Author: | Miles_T3hR4t [ Sun Dec 30, 2007 10:00 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Electroclan wrote: Double Version.. wouldn't it make a better test to shoot ONCE and see how long until it crashes? also, If they go far enough off-screen, or stop moving completely, wouldn't it be reducing the number of particles? |
Author: | mail2345 [ Sun Dec 30, 2007 11:33 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Hey, can I use this for my little phoenix troopers? |
Author: | p3lb0x [ Sun Dec 30, 2007 11:49 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Of course, I do not own a copyright on this or anything |
Author: | Dragster [ Mon Dec 31, 2007 4:59 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Neat concept mod. We need more of these just as experiment mods to see what is actually possible with the CC code... Might inspire some new ideas. |
Author: | 3 solid [ Mon Dec 31, 2007 10:19 pm ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Miles_T3hR4t wrote: or stop moving completely, wouldn't it be reducing the number of particles? As far as I can tell, they don't stop moving. |
Author: | Sixteen [ Tue Jan 01, 2008 2:43 am ] |
Post subject: | Re: Proof of concept: infinitely spawning gibs |
Dragster wrote: Neat concept mod. We need more of these just as experiment mods to see what is actually possible with the CC code... Might inspire some new ideas. We could make them gib through 5 cycles, and every one, it gibs another kind of effect. |
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