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Multi Segmented? http://45.55.195.193/viewtopic.php?f=1&t=9406 |
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Author: | DSMK2 [ Fri Dec 28, 2007 5:09 am ] |
Post subject: | Multi Segmented? |
Very new to this kind of coding, but anyways. Can anyone tell me how to do multi segmented arms and the etc? (upper arm and lower arm are two different sprites) 1st Part: Linking them (Just stick it in the same attachable?). 2ed Part: How to get them to interact with guns, like when the actor picks up the gun the individual parts of the arm bends, for small weapons like SMG's the arm bends 90 degrees, for larger weapons like the flak cannon, the arm bends around 120 degrees... If it won't allow it, I'm just gonna make individual sprites then... What I'm working on: |
Author: | rebirth12345 [ Fri Dec 28, 2007 5:36 am ] |
Post subject: | Re: Multi Segmented? |
DSMK2 wrote: Very new to this kind of coding, but anyways. Can anyone tell me how to do multi segmented arms and the etc? (upper arm and lower arm are two different sprites) 1st Part: Linking them (Just stick it in the same attachable?). 2ed Part: How to get them to interact with guns, like when the actor picks up the gun the individual parts of the arm bends, for small weapons like SMG's the arm bends 90 degrees, for larger weapons like the flak cannon, the arm bends around 120 degrees... If it won't allow it, I'm just gonna make individual sprites then... What I'm working on: you mean like the colitation armor?? if so.... sorry don't know |
Author: | Grif [ Fri Dec 28, 2007 5:37 am ] |
Post subject: | Re: Multi Segmented? |
It's all sprite based. Actors have no real "joints" in the elbows or knees. You just have to make the sprites do what you want. |
Author: | DSMK2 [ Fri Dec 28, 2007 5:41 am ] |
Post subject: | Re: Multi Segmented? |
What about the plates on the upper leg? Can I get them to be pulled downwards by gravity? |
Author: | ProjektTHOR [ Fri Dec 28, 2007 5:42 am ] |
Post subject: | Re: Multi Segmented? |
Does the game model gravity in a real, legitimate way? |
Author: | Grif [ Fri Dec 28, 2007 5:42 am ] |
Post subject: | Re: Multi Segmented? |
Nope. CC's joint physics are rather limited. They're either attached, or not, there's no real flexibility. |
Author: | DSMK2 [ Fri Dec 28, 2007 5:46 am ] |
Post subject: | Re: Multi Segmented? |
So: Anything attached to the leg, is a leg, and it moves with it unless blown off. Same goes for the arm... + the gib is a completely different sprite... (Like the coalition helmet...) |
Author: | Grif [ Fri Dec 28, 2007 6:32 am ] |
Post subject: | Re: Multi Segmented? |
Yeah, you've got it. |
Author: | Djinn [ Fri Dec 28, 2007 9:13 am ] |
Post subject: | Re: Multi Segmented? |
DSMK2 wrote: So: Anything attached to the leg, is a leg, and it moves with it unless blown off. Same goes for the arm... + the gib is a completely different sprite... (Like the coalition helmet...) As long as you understand that this can be used to create armour that can be shot off but it functionally part of their body, you're on the right track. |
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