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Deflecting Bullets
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Author:  FireBlizzard [ Thu Dec 27, 2007 9:14 pm ]
Post subject:  Deflecting Bullets

How do you code a shield to deflect bullets???

Author:  Metal Chao [ Thu Dec 27, 2007 9:28 pm ]
Post subject:  Re: Deflecting Bullets

You don't

Author:  FireBlizzard [ Thu Dec 27, 2007 9:30 pm ]
Post subject:  Re: Deflecting Bullets

So now shield only go for stopping bullets...

I miss the old mods...

Author:  bbbzzz234 [ Thu Dec 27, 2007 9:41 pm ]
Post subject:  Re: Deflecting Bullets

What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?

that's strange, and the only way I've heard of it done before.

Author:  FireBlizzard [ Thu Dec 27, 2007 9:43 pm ]
Post subject:  Re: Deflecting Bullets

I never knew how to make a shield throw back bullets but that should work :)

Author:  Metal Chao [ Thu Dec 27, 2007 9:51 pm ]
Post subject:  Re: Deflecting Bullets

bbbzzz234 wrote:
What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?

that's strange, and the only way I've heard of it done before.


Yes, you can do that.
But he asked how to reflect bullets.
That isn't reflecting them, that's making more.

Author:  FireBlizzard [ Thu Dec 27, 2007 10:00 pm ]
Post subject:  Re: Deflecting Bullets

Saying you could make it seem like you deflected it woulda been nice to know though...

Author:  Metal Chao [ Thu Dec 27, 2007 10:03 pm ]
Post subject:  Re: Deflecting Bullets

FireBlizzard wrote:
Saying you could make it seem like you deflected it woulda been nice to know though...


It doesn't work like that though.
Because the bullet flies off in a random direction.

Also if you are shot by a custom weapon with a different bullet colour, the bullet sent out will still be the default bullet colour.
Also if it is hit with an explosive it goes mental.

Author:  whitty [ Thu Dec 27, 2007 10:30 pm ]
Post subject:  Re: Deflecting Bullets

change its material to test

Author:  the modanater [ Thu Dec 27, 2007 10:35 pm ]
Post subject:  Re: Deflecting Bullets

or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!! :twisted:

Author:  rebirth12345 [ Thu Dec 27, 2007 10:40 pm ]
Post subject:  Re: Deflecting Bullets

metal chao wrote:
bbbzzz234 wrote:
What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?

that's strange, and the only way I've heard of it done before.


Yes, you can do that.
But he asked how to reflect bullets.
That isn't reflecting them, that's making more.


The lightsaber reflected bullets

could you not make it the same material as the saber??

Edit:
the modanater wrote:
or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!! :twisted:


TEST is actually the most powerful material there is

Author:  Sixteen [ Thu Dec 27, 2007 10:52 pm ]
Post subject:  Re: Deflecting Bullets

rebirth12345 wrote:
metal chao wrote:
bbbzzz234 wrote:
What? You mean you can't make them bleed bullets from the wound that it makes when shot anymore?

that's strange, and the only way I've heard of it done before.


Yes, you can do that.
But he asked how to reflect bullets.
That isn't reflecting them, that's making more.


The lightsaber reflected bullets

could you not make it the same material as the saber??

Edit:
the modanater wrote:
or default, Twice the powa!!!!!!!!!!!!!!!!!!!!!!!!!!!! :twisted:


TEST is actually the most powerful material there is


Actuallly, no. Default is 500000000, Test is 20000000. But default is only useful if you et it in the code, since if you put it in a mat file, it's blank.

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