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Tried to make a Digger that didn't loop sounds,Broke cc http://45.55.195.193/viewtopic.php?f=1&t=9393 |
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Author: | Fire+Ice [ Thu Dec 27, 2007 10:41 am ] |
Post subject: | Tried to make a Digger that didn't loop sounds,Broke cc |
*Problem fixed,Go home now* Hell even a replacement file would be good enough. (long code is looooong) The error: |
Author: | gobbo_the_civet [ Thu Dec 27, 2007 11:28 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
Go to line 342 and press the tab key? |
Author: | Fire+Ice [ Thu Dec 27, 2007 2:08 pm ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
gobbo_the_civet wrote: Go to line 342 and press the tab key? So how the hell am I supposed to find line 342? What,Do I count every single line? |
Author: | ProjektTHOR [ Thu Dec 27, 2007 4:51 pm ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
http://www.rafb.net/paste Please paste your output there, instead of creating an insanely long forum post. Additionally, that will tell you what line. |
Author: | C-Rex [ Fri Dec 28, 2007 12:01 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
Loopsetting = -1 might be doing it. Does changing it to 0 keep it from looping? |
Author: | J23 [ Fri Dec 28, 2007 12:09 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
Fire+Ice wrote: gobbo_the_civet wrote: Go to line 342 and press the tab key? So how the hell am I supposed to find line 342? What,Do I count every single line? In Notepad, click Edit>Go to..>and type in 342. It will then take you to that line. |
Author: | eternjc [ Fri Dec 28, 2007 1:00 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
Why are we looping the sprite, anyway? I thought you were fixing the sound. Code: AddDevice = HDFirearm InstanceName = Medium Digger AddToGroup = Tools AddToGroup = Diggers Mass = 8 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Diggers/Medium.bmp LoopSetting = -1 // Means loop until stopped <<-- HERE's the error line |
Author: | Prod [ Fri Dec 28, 2007 1:05 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
J23 wrote: Fire+Ice wrote: gobbo_the_civet wrote: Go to line 342 and press the tab key? So how the hell am I supposed to find line 342? What,Do I count every single line? In Notepad, click Edit>Go to..>and type in 342. It will then take you to that line. I used to to that, but for some reason, it doesn't allow me to use the "Go To" anymore. |
Author: | Sixteen [ Fri Dec 28, 2007 1:13 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
You have it on word wrap, I guess. |
Author: | Grif [ Fri Dec 28, 2007 5:44 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
eternjc wrote: Why are we looping the sprite, anyway? I thought you were fixing the sound. Oh my lawd, holy ♥♥♥♥ does this guy win. @Fire + Ice: IT'S CRASHING THE GAME BECAUSE YOU'RE TELLING THE .EXE TO LOAD A .WAV SOUND AS A .BMP SPRITE. Holy ♥♥♥♥ did I laugh. |
Author: | Fire+Ice [ Fri Dec 28, 2007 10:55 am ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
eternjc wrote: Why are we looping the sprite, anyway? I thought you were fixing the sound. Code: AddDevice = HDFirearm InstanceName = Medium Digger AddToGroup = Tools AddToGroup = Diggers Mass = 8 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Diggers/Medium.bmp LoopSetting = -1 // Means loop until stopped <<-- HERE's the error line Well that was a dumb moment for me... |
Author: | C-Rex [ Fri Dec 28, 2007 5:57 pm ] |
Post subject: | Re: Tried to make a Digger that didn't loop sounds,Broke cc |
I just realized that you're missing a very large chunk of what should be there. I did get my sounds not to loop, also, by using -0, and by shortening the digger noise quite a bit, but it still uses most of the sound channels when someone digs. But it immediately stops when they're done. |
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