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Help with stationary actor-emitter http://45.55.195.193/viewtopic.php?f=1&t=9377 |
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Author: | Shook [ Wed Dec 26, 2007 7:14 pm ] | ||
Post subject: | Help with stationary actor-emitter | ||
Yeah, so i'm making a defence pack here, and i've gotten to a fire defence thingy... But it simply refuses to stay existant for more than half a second. I've checked, double checked and triple checked, and i still can't find that godforsaken line of code which does this crap. Please help finding it... You will be credited :3
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Author: | Grif [ Wed Dec 26, 2007 10:08 pm ] |
Post subject: | Re: Help with stationary actor-emitter |
You can just AddChildObject ATurrets directly, you know. |
Author: | Shook [ Wed Dec 26, 2007 10:36 pm ] |
Post subject: | Re: Help with stationary actor-emitter |
Ah, thanks, but if you didn't notice already (Which you probably did), i'm making it so that it constantly spews out fire downwards... I really need to experiment with the ATurrets though. |
Author: | tosty [ Wed Dec 26, 2007 10:42 pm ] |
Post subject: | Re: Help with stationary actor-emitter |
Just make it an acrocket, if you put it to return then the down thruster will continuously go |
Author: | Grif [ Wed Dec 26, 2007 11:08 pm ] |
Post subject: | Re: Help with stationary actor-emitter |
Or copy my blender technique; make it an ACRocket with Status = 3 and an EmissionsEnabled = 1 main thruster. |
Author: | Shook [ Thu Dec 27, 2007 12:30 am ] |
Post subject: | Re: Help with stationary actor-emitter |
Thanks, i'll try that But i just can't help wondering what the heck is making the actor disappear... |
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