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Help with stationary actor-emitter
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Author:  Shook [ Wed Dec 26, 2007 7:14 pm ]
Post subject:  Help with stationary actor-emitter

Yeah, so i'm making a defence pack here, and i've gotten to a fire defence thingy...
But it simply refuses to stay existant for more than half a second.
I've checked, double checked and triple checked, and i still can't find that
godforsaken line of code which does this crap.
Please help finding it... You will be credited :3

Attachments:
File comment: FRD is for FiRe Defence...
FRD.zip [1.1 KiB]
Downloaded 181 times

Author:  Grif [ Wed Dec 26, 2007 10:08 pm ]
Post subject:  Re: Help with stationary actor-emitter

You can just AddChildObject ATurrets directly, you know.

Author:  Shook [ Wed Dec 26, 2007 10:36 pm ]
Post subject:  Re: Help with stationary actor-emitter

Ah, thanks, but if you didn't notice already (Which you probably did),
i'm making it so that it constantly spews out fire downwards...
I really need to experiment with the ATurrets though.

Author:  tosty [ Wed Dec 26, 2007 10:42 pm ]
Post subject:  Re: Help with stationary actor-emitter

Just make it an acrocket, if you put it to return then the down thruster will continuously go

Author:  Grif [ Wed Dec 26, 2007 11:08 pm ]
Post subject:  Re: Help with stationary actor-emitter

Or copy my blender technique; make it an ACRocket with Status = 3 and an EmissionsEnabled = 1 main thruster.

Author:  Shook [ Thu Dec 27, 2007 12:30 am ]
Post subject:  Re: Help with stationary actor-emitter

Thanks, i'll try that :)
But i just can't help wondering what the heck is making the actor disappear...

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