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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Help with stationary actor-emitter
Yeah, so i'm making a defence pack here, and i've gotten to a fire defence thingy... But it simply refuses to stay existant for more than half a second. I've checked, double checked and triple checked, and i still can't find that godforsaken line of code which does this crap. Please help finding it... You will be credited :3
Attachments:
File comment: FRD is for FiRe Defence...
FRD.zip [1.1 KiB]
Downloaded 181 times
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Wed Dec 26, 2007 7:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Help with stationary actor-emitter
You can just AddChildObject ATurrets directly, you know.
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Wed Dec 26, 2007 10:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Help with stationary actor-emitter
Ah, thanks, but if you didn't notice already (Which you probably did), i'm making it so that it constantly spews out fire downwards... I really need to experiment with the ATurrets though.
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Wed Dec 26, 2007 10:36 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Help with stationary actor-emitter
Just make it an acrocket, if you put it to return then the down thruster will continuously go
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Wed Dec 26, 2007 10:42 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Help with stationary actor-emitter
Or copy my blender technique; make it an ACRocket with Status = 3 and an EmissionsEnabled = 1 main thruster.
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Wed Dec 26, 2007 11:08 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Help with stationary actor-emitter
Thanks, i'll try that But i just can't help wondering what the heck is making the actor disappear...
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Thu Dec 27, 2007 12:30 am |
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