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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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GModules (Repost)
45% Finished --------------------ReSprite?---------------Script--- Pirate------------------|-Yes-------------|-Modded- Ripper------------------|-%50------------|-Modded- Master-Control------|-No---------------|-Original- Razor------------------|-No---------------|-Original- Cannon----------------|-Kinda-----------|-Modded Hideout-A/B----------|-%50------------|-Original- Wall-A/B---------------|-%50------------|-Original- Metal-Floor-A/B------|-%50------------|-Original- Slope-Stairs-A/B-----|-No--------------|-Original- Room-A/B--------------|-%50-----------|-Original- DR-Sign-----------------|-No-------------|-Original- HDD-Pirates-Sign-----|-No-------------|-Original-
Credits: Me Mindbug -Laser Door Divix -Cannon Script tosty-Hideout Sprites Jack The Llama Commando -Ripper ------------------------------------------ So any ideas, Suggestions, and/or Comments? Yes i will be making some Guns. There will be 5 or 10 more bunker modules.
Last edited by Gikon on Fri Dec 21, 2007 10:24 pm, edited 1 time in total.
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Thu Dec 20, 2007 11:35 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: GModules (Repost)
nice.
and i wont derail this thread like i did 5 minutes ago.
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Thu Dec 20, 2007 11:36 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: GModules (Repost)
Stop reminding everyone.
Will this pack include any custom weapons?
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Thu Dec 20, 2007 11:36 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Repost)
Yes As of what weapons, I'm still thinking
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Thu Dec 20, 2007 11:38 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: GModules (Repost)
An assortment of shotguns, grenade launchers, and assault rifles is the usual plan.
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Thu Dec 20, 2007 11:41 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Repost)
lol. ------------ Bunker Concept. Image Enlarged for detail.
Last edited by Gikon on Thu Dec 20, 2007 11:43 pm, edited 1 time in total.
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Thu Dec 20, 2007 11:43 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: GModules (Repost)
that would be useful.
maekplz.
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Thu Dec 20, 2007 11:43 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: GModules (Repost)
Bunker concept is very similar to B18's sniper towers.
Also, how were my weapon suggestions funny?
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Thu Dec 20, 2007 11:44 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Repost)
CommanderCool wrote: that would be useful.
maekplz. Really? or are you just being nice >.< (Offtopic: Black Mesa :3) TrouserDemon wrote: Bunker concept is very similar to B18's sniper towers.
Also, how were my weapon suggestions funny? Damn Really . That took me like 5 mins too.. Well i was thinking of making the weapons not standard.
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Thu Dec 20, 2007 11:46 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: GModules (Repost)
Well we do seem to have a deficit of shotguns and grenade launchers for this build.
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Thu Dec 20, 2007 11:48 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: GModules (Repost)
yes, i mean it. and Black Mesa is great looking, aint it?
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Thu Dec 20, 2007 11:48 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Repost)
I might add a shotgun. But i wont add any god weapons (there are way too many as it is)
---- @CommanderCool: Black Mesa FTW.
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Thu Dec 20, 2007 11:49 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: GModules (Repost)
Grenade launchers are not "god weapons".
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Thu Dec 20, 2007 11:56 pm |
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Gikon
Joined: Thu Dec 20, 2007 9:06 am Posts: 60
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Re: GModules (Repost)
Oh i know, i was just saying i wont be doing any (God weapons).
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Thu Dec 20, 2007 11:57 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: GModules (Repost)
So uhh... I think you should hire someone to make you some better sprites.
Because, really, if you want to avoid derailment again, you have to change them. Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods.
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Thu Dec 20, 2007 11:58 pm |
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