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 GModules (Repost) 
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Joined: Thu Dec 20, 2007 9:06 am
Posts: 60
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Post GModules (Repost)
Image
45% Finished
--------------------ReSprite?---------------Script---
Pirate------------------|-Yes-------------|-Modded-
Ripper------------------|-%50------------|-Modded-
Master-Control------|-No---------------|-Original-
Razor------------------|-No---------------|-Original-
Cannon----------------|-Kinda-----------|-Modded
Hideout-A/B----------|-%50------------|-Original-
Wall-A/B---------------|-%50------------|-Original-
Metal-Floor-A/B------|-%50------------|-Original-
Slope-Stairs-A/B-----|-No--------------|-Original-
Room-A/B--------------|-%50-----------|-Original-
DR-Sign-----------------|-No-------------|-Original-
HDD-Pirates-Sign-----|-No-------------|-Original-

Credits:
Me
Mindbug -Laser Door
Divix -Cannon Script
tosty-Hideout Sprites
Jack The Llama Commando -Ripper


------------------------------------------
So any ideas, Suggestions, and/or Comments?
Yes i will be making some Guns.
There will be 5 or 10 more bunker modules.


Last edited by Gikon on Fri Dec 21, 2007 10:24 pm, edited 1 time in total.



Thu Dec 20, 2007 11:35 pm
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
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Post Re: GModules (Repost)
nice.

and i wont derail this thread like i did 5 minutes ago.


Thu Dec 20, 2007 11:36 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: GModules (Repost)
Stop reminding everyone.

Will this pack include any custom weapons?


Thu Dec 20, 2007 11:36 pm
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Post Re: GModules (Repost)
Yes
As of what weapons, I'm still thinking


Thu Dec 20, 2007 11:38 pm
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Post Re: GModules (Repost)
An assortment of shotguns, grenade launchers, and assault rifles is the usual plan.


Thu Dec 20, 2007 11:41 pm
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Post Re: GModules (Repost)
lol.


------------
Bunker Concept. Image Enlarged for detail.
Image


Last edited by Gikon on Thu Dec 20, 2007 11:43 pm, edited 1 time in total.



Thu Dec 20, 2007 11:43 pm
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Post Re: GModules (Repost)
that would be useful.

maekplz.


Thu Dec 20, 2007 11:43 pm
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Post Re: GModules (Repost)
Bunker concept is very similar to B18's sniper towers.

Also, how were my weapon suggestions funny?


Thu Dec 20, 2007 11:44 pm
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Post Re: GModules (Repost)
CommanderCool wrote:
that would be useful.

maekplz.

Really? or are you just being nice >.<
(Offtopic: Black Mesa :3)

TrouserDemon wrote:
Bunker concept is very similar to B18's sniper towers.

Also, how were my weapon suggestions funny?

Damn Really :( . That took me like 5 mins too..

Well i was thinking of making the weapons not standard.


Thu Dec 20, 2007 11:46 pm
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Post Re: GModules (Repost)
Well we do seem to have a deficit of shotguns and grenade launchers for this build.


Thu Dec 20, 2007 11:48 pm
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Post Re: GModules (Repost)
yes, i mean it. and Black Mesa is great looking, aint it?


Thu Dec 20, 2007 11:48 pm
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Post Re: GModules (Repost)
I might add a shotgun.
But i wont add any god weapons (there are way too many as it is)

----
@CommanderCool: Black Mesa FTW.


Thu Dec 20, 2007 11:49 pm
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Post Re: GModules (Repost)
Grenade launchers are not "god weapons".


Thu Dec 20, 2007 11:56 pm
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Post Re: GModules (Repost)
Oh i know, i was just saying i wont be doing any (God weapons).


Thu Dec 20, 2007 11:57 pm
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Post Re: GModules (Repost)
So uhh...
I think you should hire someone to make you some better sprites.

Because, really, if you want to avoid derailment again, you have to change them.
Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods.


Thu Dec 20, 2007 11:58 pm
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