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 Making an uber soldier, I want him to gib explosives... 
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Joined: Tue Jul 24, 2007 1:13 am
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Post Making an uber soldier, I want him to gib explosives...
I'm making an awesome soldier that's like the heavy soldier but he gibs less meat and more explosives, I need the explosives to go off right as he dies, how can I do this?


Sun Dec 23, 2007 12:52 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Making an uber soldier, I want him to gib explosives...
Make him gib directly into the explosion effects.


Sun Dec 23, 2007 12:54 am
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Post Re: Making an uber soldier, I want him to gib explosives...
I might need to mention that I have no idea how to mod.


Sun Dec 23, 2007 12:56 am
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Post Re: Making an uber soldier, I want him to gib explosives...
Go down to his bodys gibs
Copy one
Paste it below his current gibs
Edit it to be an explosive effect that shoots off at a fairly high velocity
Repeat

To do the editing, open up pyro.ini for reference, and follow this explanation of an added gib.

Code:
   AddGib = Gib // Adding a gib, which is a gib.
      GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel
         CopyOf = Gib Device Small I // This is the name the gib has been defined as
      Count = 1 // How many
      Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want
      MaxVelocity = 10 // the fastest it will go
      MinVelocity = 1 // the slowest


Velocity: 0 is still, 90 is bullet speed.


Sun Dec 23, 2007 1:16 am
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Post Re: Making an uber soldier, I want him to gib explosives...
So it would just be like

AddGib = Gib // Adding a gib, which is a gib.
GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel
CopyOf = Gib Device Small I // This is the name the gib has been defined as
Count = 10 // How many
Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want
MaxVelocity = 90 // the fastest it will go
MinVelocity = 80 // the slowest


How could I get it to play an explosive sound in addition to his death sound?


Sun Dec 23, 2007 1:31 am
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Joined: Sun Nov 25, 2007 6:29 am
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Post Re: Making an uber soldier, I want him to gib explosives...
NeoSeeker wrote:
So it would just be like

AddGib = Gib // Adding a gib, which is a gib.
GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel
CopyOf = Gib Device Small I // This is the name the gib has been defined as
Count = 10 // How many
Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want
MaxVelocity = 90 // the fastest it will go
MinVelocity = 80 // the slowest


How could I get it to play an explosive sound in addition to his death sound?


Ummm... no. That's the explanation. You put
Code:
 AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Grey
      Count = 10
      Spread = 2.25
      MaxVelocity = 90
      MinVelocity = 80

I think


Sun Dec 23, 2007 2:10 am
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Post Re: Making an uber soldier, I want him to gib explosives...
Sixteen wrote:
NeoSeeker wrote:
So it would just be like

AddGib = Gib // Adding a gib, which is a gib.
GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel
CopyOf = Gib Device Small I // This is the name the gib has been defined as
Count = 10 // How many
Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want
MaxVelocity = 90 // the fastest it will go
MinVelocity = 80 // the slowest


How could I get it to play an explosive sound in addition to his death sound?


Ummm... no. That's the explanation. You put
Code:
 AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Grey
      Count = 10
      Spread = 2.25
      MaxVelocity = 90
      MinVelocity = 80

I think


Yeah.


And for gibbing sound...
Code:
   GibSound = Sound
      AddSample = ContentFile
         FilePath = <Location of Sound>

Add that just above the gibs. Type in the location like you would for a sprite.


Sun Dec 23, 2007 2:26 am
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Post Re: Making an uber soldier, I want him to gib explosives...
nice, thanks.


Sun Dec 23, 2007 2:38 am
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