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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Making an uber soldier, I want him to gib explosives...
I'm making an awesome soldier that's like the heavy soldier but he gibs less meat and more explosives, I need the explosives to go off right as he dies, how can I do this?
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Sun Dec 23, 2007 12:52 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Making an uber soldier, I want him to gib explosives...
Make him gib directly into the explosion effects.
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Sun Dec 23, 2007 12:54 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Making an uber soldier, I want him to gib explosives...
I might need to mention that I have no idea how to mod.
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Sun Dec 23, 2007 12:56 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Making an uber soldier, I want him to gib explosives...
Go down to his bodys gibs Copy one Paste it below his current gibs Edit it to be an explosive effect that shoots off at a fairly high velocity Repeat To do the editing, open up pyro.ini for reference, and follow this explanation of an added gib. Code: AddGib = Gib // Adding a gib, which is a gib. GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel CopyOf = Gib Device Small I // This is the name the gib has been defined as Count = 1 // How many Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want MaxVelocity = 10 // the fastest it will go MinVelocity = 1 // the slowest Velocity: 0 is still, 90 is bullet speed.
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Sun Dec 23, 2007 1:16 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Making an uber soldier, I want him to gib explosives...
So it would just be like
AddGib = Gib // Adding a gib, which is a gib. GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel CopyOf = Gib Device Small I // This is the name the gib has been defined as Count = 10 // How many Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want MaxVelocity = 90 // the fastest it will go MinVelocity = 80 // the slowest
How could I get it to play an explosive sound in addition to his death sound?
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Sun Dec 23, 2007 1:31 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Making an uber soldier, I want him to gib explosives...
NeoSeeker wrote: So it would just be like
AddGib = Gib // Adding a gib, which is a gib. GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel CopyOf = Gib Device Small I // This is the name the gib has been defined as Count = 10 // How many Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want MaxVelocity = 90 // the fastest it will go MinVelocity = 80 // the slowest
How could I get it to play an explosive sound in addition to his death sound? Ummm... no. That's the explanation. You put Code: AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Grey Count = 10 Spread = 2.25 MaxVelocity = 90 MinVelocity = 80 I think
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Sun Dec 23, 2007 2:10 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Making an uber soldier, I want him to gib explosives...
Sixteen wrote: NeoSeeker wrote: So it would just be like
AddGib = Gib // Adding a gib, which is a gib. GibParticle = MOSRotating // Common gib types are MOSRotating, MOSParticle, and MOPixel CopyOf = Gib Device Small I // This is the name the gib has been defined as Count = 10 // How many Spread = 2.25 // Doesn't really apply, as gibs will go flying in any direction they want MaxVelocity = 90 // the fastest it will go MinVelocity = 80 // the slowest
How could I get it to play an explosive sound in addition to his death sound? Ummm... no. That's the explanation. You put Code: AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Grey Count = 10 Spread = 2.25 MaxVelocity = 90 MinVelocity = 80 I think Yeah. And for gibbing sound... Code: GibSound = Sound AddSample = ContentFile FilePath = <Location of Sound> Add that just above the gibs. Type in the location like you would for a sprite.
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Sun Dec 23, 2007 2:26 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Making an uber soldier, I want him to gib explosives...
nice, thanks.
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Sun Dec 23, 2007 2:38 am |
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