Data Realms Fan Forums http://45.55.195.193/ |
|
TDExplosive animated explosion sprite? http://45.55.195.193/viewtopic.php?f=1&t=9290 |
Page 1 of 1 |
Author: | SFOR [ Sat Dec 22, 2007 5:00 am ] |
Post subject: | TDExplosive animated explosion sprite? |
sup yall. ive made an animated explosion sprite for a grenade with a glow too. question is how do i make them not fly away like shrapnel when the grenade explodes? peace |
Author: | Grif [ Sat Dec 22, 2007 5:26 am ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
PinStrength = 999999 |
Author: | SFOR [ Sat Dec 22, 2007 3:59 pm ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
Grif wrote: PinStrength = 999999 do i put that in the particles? |
Author: | Grif [ Sat Dec 22, 2007 7:00 pm ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
Yes. |
Author: | SFOR [ Sat Dec 22, 2007 7:35 pm ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
okay that doesnt seem to work. the sprite is barely visible. this is the effect code: Code: AddEffect = MOSParticle InstanceName = Explosion 1 Mass = 9 RestThreshold = -1 LifeTime = 300 Sharpness = 0.1 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Pyro/Explosion01.bmp FrameCount = 7 SpriteOffset = Vector X = -10 Y = -10 AngularVel = 60 Atom = Atom Material = Material CopyOf = Air Blast TrailLength = 0 Framerate = 0 PinStrength = 999999 AddEffect = MOSParticle CopyOf = Explosion 1 InstanceName = Explosion 1 Glow ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/Explosion.bmp EffectStartTime = 25 EffectStopTime = 100 EffectStartStrength = 1.0 EffectStopStrength = 0.5 PinStrength = 999999 and this is the sprite i made: i just want it to appear where the grenade explodes (with the glow sprite too) and stay there until the animation has played. is that even possible? |
Author: | capnbubs [ Sat Dec 22, 2007 8:34 pm ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
I'm working on explosions at the moment too. Whenever I pin MOSParticles the anim doesn't play, it just sits on the first frame. |
Author: | blipflip [ Sat Dec 22, 2007 8:57 pm ] |
Post subject: | Re: TDExplosive animated explosion sprite? |
Try using a MOSrotating. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |