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GModules (Repost) http://45.55.195.193/viewtopic.php?f=1&t=9265 |
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Author: | Gikon [ Thu Dec 20, 2007 11:35 pm ] |
Post subject: | GModules (Repost) |
45% Finished --------------------ReSprite?---------------Script--- Pirate------------------|-Yes-------------|-Modded- Ripper------------------|-%50------------|-Modded- Master-Control------|-No---------------|-Original- Razor------------------|-No---------------|-Original- Cannon----------------|-Kinda-----------|-Modded Hideout-A/B----------|-%50------------|-Original- Wall-A/B---------------|-%50------------|-Original- Metal-Floor-A/B------|-%50------------|-Original- Slope-Stairs-A/B-----|-No--------------|-Original- Room-A/B--------------|-%50-----------|-Original- DR-Sign-----------------|-No-------------|-Original- HDD-Pirates-Sign-----|-No-------------|-Original- Credits: Me Mindbug -Laser Door Divix -Cannon Script tosty-Hideout Sprites Jack The Llama Commando -Ripper ------------------------------------------ So any ideas, Suggestions, and/or Comments? Yes i will be making some Guns. There will be 5 or 10 more bunker modules. |
Author: | CommanderCool [ Thu Dec 20, 2007 11:36 pm ] |
Post subject: | Re: GModules (Repost) |
nice. and i wont derail this thread like i did 5 minutes ago. |
Author: | TrouserDemon [ Thu Dec 20, 2007 11:36 pm ] |
Post subject: | Re: GModules (Repost) |
Stop reminding everyone. Will this pack include any custom weapons? |
Author: | Gikon [ Thu Dec 20, 2007 11:38 pm ] |
Post subject: | Re: GModules (Repost) |
Yes As of what weapons, I'm still thinking |
Author: | TrouserDemon [ Thu Dec 20, 2007 11:41 pm ] |
Post subject: | Re: GModules (Repost) |
An assortment of shotguns, grenade launchers, and assault rifles is the usual plan. |
Author: | Gikon [ Thu Dec 20, 2007 11:43 pm ] |
Post subject: | Re: GModules (Repost) |
lol. ------------ Bunker Concept. Image Enlarged for detail. |
Author: | CommanderCool [ Thu Dec 20, 2007 11:43 pm ] |
Post subject: | Re: GModules (Repost) |
that would be useful. maekplz. |
Author: | TrouserDemon [ Thu Dec 20, 2007 11:44 pm ] |
Post subject: | Re: GModules (Repost) |
Bunker concept is very similar to B18's sniper towers. Also, how were my weapon suggestions funny? |
Author: | Gikon [ Thu Dec 20, 2007 11:46 pm ] |
Post subject: | Re: GModules (Repost) |
CommanderCool wrote: that would be useful. maekplz. Really? or are you just being nice >.< (Offtopic: Black Mesa :3) TrouserDemon wrote: Bunker concept is very similar to B18's sniper towers. Also, how were my weapon suggestions funny? Damn Really . That took me like 5 mins too.. Well i was thinking of making the weapons not standard. |
Author: | TrouserDemon [ Thu Dec 20, 2007 11:48 pm ] |
Post subject: | Re: GModules (Repost) |
Well we do seem to have a deficit of shotguns and grenade launchers for this build. |
Author: | CommanderCool [ Thu Dec 20, 2007 11:48 pm ] |
Post subject: | Re: GModules (Repost) |
yes, i mean it. and Black Mesa is great looking, aint it? |
Author: | Gikon [ Thu Dec 20, 2007 11:49 pm ] |
Post subject: | Re: GModules (Repost) |
I might add a shotgun. But i wont add any god weapons (there are way too many as it is) ---- @CommanderCool: Black Mesa FTW. |
Author: | TrouserDemon [ Thu Dec 20, 2007 11:56 pm ] |
Post subject: | Re: GModules (Repost) |
Grenade launchers are not "god weapons". |
Author: | Gikon [ Thu Dec 20, 2007 11:57 pm ] |
Post subject: | Re: GModules (Repost) |
Oh i know, i was just saying i wont be doing any (God weapons). |
Author: | Metal Chao [ Thu Dec 20, 2007 11:58 pm ] |
Post subject: | Re: GModules (Repost) |
So uhh... I think you should hire someone to make you some better sprites. Because, really, if you want to avoid derailment again, you have to change them. Everyone who opens this topic is going to see the pics and instantly think "Theft!" because they are almost identical to existing mods. |
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