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Industructabl actor code.
http://45.55.195.193/viewtopic.php?f=1&t=9247
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Author:  Zghost [ Thu Dec 20, 2007 3:36 am ]
Post subject:  Industructabl actor code.

This is part of a project. Huzzah.
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Armoured Flesh
Resolution = 4
Depth = 0
StructuralIntegrity = 9999999
Bounce = 1

This is from my "actors.ini" in my mod folder, alenth.

Author:  Alenth Eneil [ Thu Dec 20, 2007 3:37 am ]
Post subject:  Re: Industructabl actor code.

I meant with tabbing marked in some way...

Also; atomgroup is for when the actor dies. At least it was last time I checked.

Author:  Zghost [ Thu Dec 20, 2007 3:39 am ]
Post subject:  Re: Industructabl actor code.

that would explain a lot.

Author:  zalo [ Thu Dec 20, 2007 3:41 am ]
Post subject:  Re: Industructabl actor code.

Atom group is also for when it is active,
but you only notice it on higher settings.

Author:  Alenth Eneil [ Thu Dec 20, 2007 3:46 am ]
Post subject:  Re: Industructabl actor code.

Actually, I must be drunk.

AtomGroup is correct.

DeepGroup is probably also useful.

Author:  Zghost [ Thu Dec 20, 2007 3:51 am ]
Post subject:  Re: Industructabl actor code.

ftw

so if I put this:


[ ]Material = Material
[ ]CopyOf = Kevlared Flesh
[ ]Resolution = 4
[ ]Depth = 0
[ ]StructuralIntegrity = 99999
[ ]Bounce = 1

at the end of actors.ini, would it change the mats to this?

Author:  Alenth Eneil [ Thu Dec 20, 2007 3:52 am ]
Post subject:  Re: Industructabl actor code.

No, you add the SI to the Atom/DeepGroups

Author:  Zghost [ Thu Dec 20, 2007 4:15 am ]
Post subject:  Re: Industructabl actor code.

I got it, thanks.

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