Data Realms Fan Forums http://45.55.195.193/ |
|
Industructabl actor code. http://45.55.195.193/viewtopic.php?f=1&t=9247 |
Page 1 of 1 |
Author: | Zghost [ Thu Dec 20, 2007 3:36 am ] |
Post subject: | Industructabl actor code. |
This is part of a project. Huzzah. AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Armoured Flesh Resolution = 4 Depth = 0 StructuralIntegrity = 9999999 Bounce = 1 This is from my "actors.ini" in my mod folder, alenth. |
Author: | Alenth Eneil [ Thu Dec 20, 2007 3:37 am ] |
Post subject: | Re: Industructabl actor code. |
I meant with tabbing marked in some way... Also; atomgroup is for when the actor dies. At least it was last time I checked. |
Author: | Zghost [ Thu Dec 20, 2007 3:39 am ] |
Post subject: | Re: Industructabl actor code. |
that would explain a lot. |
Author: | zalo [ Thu Dec 20, 2007 3:41 am ] |
Post subject: | Re: Industructabl actor code. |
Atom group is also for when it is active, but you only notice it on higher settings. |
Author: | Alenth Eneil [ Thu Dec 20, 2007 3:46 am ] |
Post subject: | Re: Industructabl actor code. |
Actually, I must be drunk. AtomGroup is correct. DeepGroup is probably also useful. |
Author: | Zghost [ Thu Dec 20, 2007 3:51 am ] |
Post subject: | Re: Industructabl actor code. |
ftw so if I put this: [ ]Material = Material [ ]CopyOf = Kevlared Flesh [ ]Resolution = 4 [ ]Depth = 0 [ ]StructuralIntegrity = 99999 [ ]Bounce = 1 at the end of actors.ini, would it change the mats to this? |
Author: | Alenth Eneil [ Thu Dec 20, 2007 3:52 am ] |
Post subject: | Re: Industructabl actor code. |
No, you add the SI to the Atom/DeepGroups |
Author: | Zghost [ Thu Dec 20, 2007 4:15 am ] |
Post subject: | Re: Industructabl actor code. |
I got it, thanks. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |