Author |
Message |
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
BRAIN MECH!!!!
I didn't see it here so.... Hey- Is it possible to make an actor with the brain on it? like the one on the intro. Cause T'would be awesomes. I mean, come on A WALKING BRAIN!!! It would/could work for a campaign mission in the future. Like transporting the brain to a rocket and going to another planet. So....
DISCUSS!
That is all.
|
Thu Dec 20, 2007 12:18 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: BRAIN MECH!!!!
Zalo is making it.
|
Thu Dec 20, 2007 12:27 am |
|
|
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
Re: BRAIN MECH!!!!
kool.....will it be game over if it dies?
|
Thu Dec 20, 2007 12:30 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: BRAIN MECH!!!!
yes, you can read about it somewhere in his brain crab mod thread.
|
Thu Dec 20, 2007 12:37 am |
|
|
zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
|
Re: BRAIN MECH!!!!
Well, this thread was short lived. ZOMG AVATARS ON BAI
|
Thu Dec 20, 2007 7:31 am |
|
|
Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
|
Re: BRAIN MECH!!!!
This has been made multiple times. You can make any actor a "brain" just by putting it in the "brains" category... If you do that, if the actor gets killed, it will be gameover.
|
Thu Dec 20, 2007 8:36 am |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: BRAIN MECH!!!!
Dragster wrote: This has been made multiple times. You can make any actor a "brain" just by putting it in the "brains" category... If you do that, if the actor gets killed, it will be gameover. How quaint. I may be using this principle to make some kind of one-actor run-and-gun scene. It'd be fun! Make it to the other side without dying. The only problem is that I can't get the enemy AI to just stand still when I want. I noticed you actually trigger enemy movement in the Tutorial Scene. Is that hard-coded, or can it be done with modding?
|
Fri Dec 21, 2007 2:12 am |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: BRAIN MECH!!!!
Hardcoded, though it later builds we'll probably be able to set stuff like that up.
|
Fri Dec 21, 2007 2:23 am |
|
|
Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
|
Re: BRAIN MECH!!!!
In later builds, we'll have scripting.
|
Fri Dec 21, 2007 2:51 am |
|
|
MayhemSoap
Joined: Tue Dec 18, 2007 7:03 am Posts: 28
|
Re: BRAIN MECH!!!!
UNCONFIRMED!
|
Fri Dec 21, 2007 3:03 am |
|
|
Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
|
Re: BRAIN MECH!!!!
Your face. Also, if he doesn't give it to us, I'll hunt him down.
|
Fri Dec 21, 2007 3:04 am |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Re: BRAIN MECH!!!!
Nephilim wrote: Your face. Also, if he doesn't give it to us, I'll hunt him down. He'll give it to us. If he does we'll let him change instance names all he wants =P
|
Fri Dec 21, 2007 3:08 am |
|
|
|