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| Challenge. http://45.55.195.193/viewtopic.php?f=1&t=9196  | 
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| Author: | Alenth Eneil [ Tue Dec 18, 2007 2:11 am ] | 
| Post subject: | Challenge. | 
Get this goddamn code to work right. Code: DataModule AddDevice = HDFirearm CopyOf = AK-47 InstanceName = AK-47G Magazine = Magazine CopyOf = Magazine AK-47 TracerRound = Round CopyOf = Round Cannon Particle = TDExplosive CopyOf = Frag Shell SpriteFile = ContentFile FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp TriggerDelay = 3000 FireVelocity = 40 RTTRatio = 9 This code WILL load, jsut put it in it's own Index.ini in it's own .rte. This code does NOT function, I wanted it to override the TracerRound.  | 
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| Author: | Dal [ Tue Dec 18, 2007 4:18 am ] | 
| Post subject: | Re: Challenge. | 
While I didn't finish narrowing down the specific problem, I'd guess that the code is pulling to/from something it shouldn't while traveling through so many different entries. Have you tried to build your tracer round from scratch from the components you're calling on*? *Instead of making copy ofs  | 
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| Author: | Alenth Eneil [ Tue Dec 18, 2007 4:22 am ] | 
| Post subject: | Re: Challenge. | 
Tim did it with a separate mag. 14 lines.  | 
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