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Target sight thingy http://45.55.195.193/viewtopic.php?f=1&t=9092 |
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Author: | Ell [ Fri Dec 14, 2007 8:24 pm ] |
Post subject: | Target sight thingy |
Does anyone know where the aiming graphic is located? I want to edit it so it's a little different from ' - - -' |
Author: | TrouserDemon [ Fri Dec 14, 2007 8:25 pm ] |
Post subject: | Re: Target sight thingy |
I think it's hardcoded, but you're welcome to try and find it. |
Author: | Ell [ Fri Dec 14, 2007 8:26 pm ] |
Post subject: | Re: Target sight thingy |
If I ever find it I'll post it here so others know. You'd have thought it would be in the GUI folder somewhere but it's elsewhere. |
Author: | numgun [ Fri Dec 14, 2007 8:31 pm ] |
Post subject: | Re: Target sight thingy |
Great... I told data that he could make a crosshair but no, he made the three dots in different color and glow. Seriously, Data, if youre reading this, GIVE US A PROPER CROSSHAIR PLEASE. |
Author: | Electroclan [ Fri Dec 14, 2007 8:38 pm ] |
Post subject: | Re: Target sight thingy |
numgun wrote: Great... I told data that he could make a crosshair but no, he made the three dots in different color and glow. Seriously, Data, if youre reading this, GIVE US A PROPER CROSSHAIR PLEASE. I think a crosshair is only necessary for 3D FPSs. The 3 dot line is very effective in lining up a shot. |
Author: | Ell [ Fri Dec 14, 2007 8:45 pm ] |
Post subject: | Re: Target sight thingy |
I've made a sniper rifle, looks quite nifty, it's just really hard to use because of the little crosshair you get. I agree it's good with closer ranged guns but it's awkward for long range. |
Author: | Azukki [ Sat Dec 15, 2007 12:38 am ] |
Post subject: | Re: Target sight thingy |
Definable aiming sights for HDFirearms in B20/CB2 would be awesome. Or another future build. Possible types: - Crosshair (renders defined sprite at position of current furthest dot) - Laser Sight (line of a definable color from definable position on firearm at angle aimed through air until it hits something, or the edge of the screen, and a small glow is made at this collision) - Current type (But you can define the amount of dots, distance between, color, etc.) |
Author: | jaybud4 [ Sat Dec 15, 2007 4:56 am ] |
Post subject: | Re: Target sight thingy |
Azukki wrote: Definable aiming sights for HDFirearms in B20/CB2 would be awesome. Or another future build. Possible types: - Crosshair (renders defined sprite at position of current furthest dot) - Laser Sight (line of a definable color from definable position on firearm at angle aimed through air until it hits something, or the edge of the screen, and a small glow is made at this collision) - Current type (But you can define the amount of dots, distance between, color, etc.) Ok yes, but 2 things with how you titled the build: 1) For simplicity's sake, I believe the forums will be using the original numbering 2) The next build will be B19. This was only pre-release.. In other words, pseudo-B19 I'm just nitpicky that way On-topic: Yes, we definitely need custom crosshairs for custom weaponry. That would just be awesomeness. Especially those three options in the quoted post. |
Author: | Feindfeuer [ Sat Dec 15, 2007 5:21 am ] |
Post subject: | Re: Target sight thingy |
You can make Lasersights easily. Just create an attachable with the sprite of the Lasersight, attach it to the Gun. Make it hitMOS and gethitbyMOS 0 and you're ready to go. |
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