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				 Mr. Greed 
				
				
					 Joined: Wed May 09, 2007 12:28 pm Posts: 8 Location: Norway
				 
				 
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				  Sprite problem  
					
						I'm having some trouble when I'm adding sprites to my mod, everything goes fine through the loading, but when I'm ingame my sprite looks all fudged up when it's on the left side. Here's my Device code: Code: AddDevice = HDFirearm    InstanceName = Anti-Armor Rifle    Mass = 6    AddToGroup = Rifles    AddToGroup = Weapons    HitsMOs = 0    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Anti-Armor.rte/Images/AA.bmp    FrameCount = 1    SpriteOffset = Vector       X = -7       Y = -3    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldCost = 90    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 10    DeepCheck = 1    JointStrength = 75    JointStiffness = 0.5    JointOffset = Vector       X = -3       Y = 2    DrawAfterParent = 0    OneHanded = 1    StanceOffset = Vector       X = 12       Y = 0    SharpStanceOffset = Vector       X = 13       Y = -2    SupportOffset = Vector       X = -1       Y = 3    SharpLength = 300    Magazine = Magazine       CopyOf = Anti-Armor Magazine       ParentOffset = Vector          X = -2          Y = 1    Flash = Attachable       CopyOf = Anti-Armor Muzzle Flash    FireSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Sounds/CustomSounds/AA Shot.wav    EmptySound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/EmptyClick3.wav    ReloadStartSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadStart.wav    ReloadEndSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadEnd.wav    RateOfFire = 60    ReloadTime = 2500    FullAuto = 0    FireIgnoresThis = 1    ShakeRange = 30    SharpShakeRange = 4    NoSupportFactor = 1.5    ParticleSpreadRange = 0    ShellSpreadRange = 6    ShellAngVelRange = 2    MuzzleOffset = Vector       X = 5       Y = -1    EjectionOffset = Vector       X = -3       Y = -1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 3       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 2       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 10       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Grey Micro A       Count = 4       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    GibWoundLimit = 2
   
					
  
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			| Tue Dec 11, 2007 3:35 pm | 
			
				
					 
					
					 
				    
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Sprite problem  
					
						Is the sprite in palette? 
					
  
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			| Tue Dec 11, 2007 5:36 pm | 
			
				
					 
					
					 
				  
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				 Mr. Greed 
				
				
					 Joined: Wed May 09, 2007 12:28 pm Posts: 8 Location: Norway
				 
				 
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				  Re: Sprite problem  
					
						Yeah, but the right side works fine ingame. 
					
							
  
							
    							Last edited by Mr. Greed on Tue Dec 11, 2007 5:52 pm, edited 1 time in total. 
    						 
						
  
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			| Tue Dec 11, 2007 5:51 pm | 
			
				
					 
					
					 
				    
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Sprite problem  
					
						Try renaming the image to gun000.bmp and the filename to gun.bmp? 
					
  
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			| Tue Dec 11, 2007 5:52 pm | 
			
				
					 
					
					 
				  
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				 Nephilim 
				
				
					 Joined: Thu Nov 22, 2007 9:54 am Posts: 124
				 
				 
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				  Re: Sprite problem  
					
						Lol, save it as a 256 color bitmap. it matters. 
					
  
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			| Tue Dec 11, 2007 5:56 pm | 
			
				
					 
					
					 
				  
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				 Mr. Greed 
				
				
					 Joined: Wed May 09, 2007 12:28 pm Posts: 8 Location: Norway
				 
				 
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				  Re: Sprite problem  
					
						Ok 
					
  
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			| Tue Dec 11, 2007 5:56 pm | 
			
				
					 
					
					 
				    
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				 Nephilim 
				
				
					 Joined: Thu Nov 22, 2007 9:54 am Posts: 124
				 
				 
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				  Re: Sprite problem  
					
						Copy sprite, paste it into the palette. Save over your gun. Win. 
					
  
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			| Tue Dec 11, 2007 5:57 pm | 
			
				
					 
					
					 
				  
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				 Mr. Greed 
				
				
					 Joined: Wed May 09, 2007 12:28 pm Posts: 8 Location: Norway
				 
				 
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				  Re: Sprite problem  
					
						Well, it looks the same on both sides now, but they're pretty much fudged up on both sides now...   
					
  
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			| Tue Dec 11, 2007 6:05 pm | 
			
				
					 
					
					 
				    
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				 TrouserDemon 
				
				
					 Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
				 
				 
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				  Re: Sprite problem  
					
						Needs a 255 0 255 background. 
					
  
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			| Tue Dec 11, 2007 6:08 pm | 
			
				
					 
					
					 
				  
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				 Nephilim 
				
				
					 Joined: Thu Nov 22, 2007 9:54 am Posts: 124
				 
				 
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				  Re: Sprite problem  
					
						Oh you retard. GO LOOK AT BASE.RTE SPRITES NOW. NOTICE THE BACKGROUND IS PINK. ALSO, THERE IS A PALETTE. YOU MAY ONLY USE COLORS FROM SAID PALETTE. 
					
  
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			| Tue Dec 11, 2007 6:08 pm | 
			
				
					 
					
					 
				  
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				 Mjolnir 
				
				
					 Joined: Mon Nov 26, 2007 5:51 am Posts: 22
				 
				 
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				  Re: Sprite problem  
					
						What is wrong with you people? Also, "commercial" build still has palette? Can we just upgrade to a full color swath now, plz? :\ 
					
  
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			| Tue Dec 11, 2007 6:10 pm | 
			
				
					 
					
					 
				  
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				 Mr. Greed 
				
				
					 Joined: Wed May 09, 2007 12:28 pm Posts: 8 Location: Norway
				 
				 
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				  Re: Sprite problem  
					
						Yeah, it works now, thanks guys. 
					
  
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			| Tue Dec 11, 2007 6:18 pm | 
			
				
					 
					
					 
				    
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				 Ringwall 
				
				
					 Joined: Tue Apr 17, 2007 9:03 pm Posts: 46 Location: Canada- smeels reel gud
				 
				 
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				  Re: Sprite problem  
					
						You don't need the palette anyways. It's just the easiest to find. ANY picture in cortex command can be used as a template background with the CC palette. 
					
  
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			| Thu Dec 13, 2007 10:06 pm | 
			
				
					 
					
					 
				  
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