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Quantum Gateway http://45.55.195.193/viewtopic.php?f=1&t=9064 |
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Author: | Anubis [ Thu Dec 13, 2007 10:03 pm ] |
Post subject: | Quantum Gateway |
This idea kinda hit me When i was playing Supreme Commander If anyone is familiar with the Quantum Gateway that Teleports your commander to the field you'll understand where I'm goin with this To the Point: I'm Purposing a mod....A Gateway In which can "teleport" a very strong unit to the field in CC Below I have a quick drawing of what I mean |
Author: | bbbzzz234 [ Thu Dec 13, 2007 10:10 pm ] |
Post subject: | Re: Quantum Gateway |
this is about as doable as the portal gun, and just as hard. Dude, you've had some VERY bad and generic ideas. generic ideas = BOOOOOOOO! |
Author: | Orindell [ Thu Dec 13, 2007 10:14 pm ] |
Post subject: | Re: Quantum Gateway |
Hard, But do able. Just have a ship, And when the dorrs open the things open, And then gibs A supa unit. |
Author: | Empyreal [ Thu Dec 13, 2007 10:16 pm ] |
Post subject: | Re: Quantum Gateway |
No, no. It's possible. Thanatos has done it and is making another kind right now. It's a unit factory. However, there are complications. I don't know the code anymore, so it may or may not work. However, it seems do-able. The reason it's hard is because last I remember, and I think it still is this way, you can't select gibbed units. |
Author: | Anubis [ Thu Dec 13, 2007 10:18 pm ] |
Post subject: | Re: Quantum Gateway |
@ bbbzzz234 i think you misunderstood.... ...The AAL Bombs for example...Some of them DO summon Actors.... What I'm saying is why not make a building that can do it....Not some gun |
Author: | Empyreal [ Thu Dec 13, 2007 10:27 pm ] |
Post subject: | Re: Quantum Gateway |
Yeah, see, I don't know the code. I knew that Thanatos was making a mech factory mod. Sort of like this, but with four small mechs instead of a huge commander. |
Author: | Anubis [ Thu Dec 13, 2007 10:30 pm ] |
Post subject: | Re: Quantum Gateway |
well it doesn't have to be a Huge Commander I just mean the idea itself...it can be whatever ...just as long as it Summons units |
Author: | Empyreal [ Thu Dec 13, 2007 10:33 pm ] |
Post subject: | Re: Quantum Gateway |
Huge commander would be better than just summoning a crab. |
Author: | wutangfan1990 [ Thu Dec 13, 2007 10:34 pm ] |
Post subject: | Re: Quantum Gateway |
State your case more clearly next time you post, stop tailoring to people's critcisms. |
Author: | Empyreal [ Thu Dec 13, 2007 10:36 pm ] |
Post subject: | Re: Quantum Gateway |
...what? Who are you talking to, and what do you mean? |
Author: | Anubis [ Thu Dec 13, 2007 10:37 pm ] |
Post subject: | Re: Quantum Gateway |
yea defiantly....but i guess since this seems to be already in works...there's no need for this topic... |
Author: | Empyreal [ Thu Dec 13, 2007 10:38 pm ] |
Post subject: | Re: Quantum Gateway |
Well, you could ask Thanatos if you can make your own type. I don't know. :/ |
Author: | Alenth Eneil [ Thu Dec 13, 2007 10:39 pm ] |
Post subject: | Re: Quantum Gateway |
Thanatos is just doing an improvement on my Clone Factory. It's called a craft with AddInventoryDevice = AHuman <etc> |
Author: | bbbzzz234 [ Thu Dec 13, 2007 10:39 pm ] |
Post subject: | Re: Quantum Gateway |
OOOH I see what you mean, you see I never watched the movie/played the game or whatever, I assumed from what you said that it was some kind of teleportation device, never mind. |
Author: | Anubis [ Thu Dec 13, 2007 10:41 pm ] |
Post subject: | Re: Quantum Gateway |
I would but I'm still a noob at coding....I just finished learnin the gun's coding....Steppin up to this would drive me up a wall |
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