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 Replay gun idea 
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Joined: Tue Aug 28, 2007 6:52 pm
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Post Replay gun idea
I don't know if anyone here has seen The Fifth Element but there's a weapon called the Zorg Gun.

Anyways here's a picture:

Image

Great movie by the way.

Anyways, it has like 8 different weapons. One is a machine gun, and there is a mode called "Replay Mode" where you can fire and your bullets curve and bend around something to hit the spot you were previously shooting at.

Like if i shot a can, then turned around and shot strait ahead the bullet would go behind me.

I was thinking maybe if there were some kind of beacon you could deploy, and when you fired a certain gun, the bullets would return to the beacon.

Would be great for around the corner defenses.

Is it possible to code something like that?


Thu Dec 13, 2007 1:59 am
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Post Re: Replay gun idea
Seen the film, it rocks etc etc.

Probably not possible.


Thu Dec 13, 2007 2:01 am
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Post Re: Replay gun idea
not possible.


Thu Dec 13, 2007 2:07 am
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Post Re: Replay gun idea
Maybe if the beacon emitted negative mass particles, and it sucked in the bullets?


Thu Dec 13, 2007 2:11 am
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Post Re: Replay gun idea
Okay, seriously, how do you not expect people to flame you when you post batshit insane ideas like this?

You're worse than TrouserDemon when he started.

Okay, so let's run through this, in order.

First: How are you supposed to designate a beacon that isn't in your line of sight?
How is this beacon supposed to attach to MOs?
What type of projectile is the gun supposed to launch?
How is this projectile supposed to home in on the beacon?
How is the beacon supposed to act as a beacon?

EDIT: TrouserDemon.

YOU DO NOT KNOW HOW TO MOD STOP SUGGESTING IDEAS THAT DO NOT WORK AND WILL NEVER WORK

BULLETS DO NOT GET HIT BY MOS, PERIOD. THEY GO FORWARD, AND HIT MOS, BUT THEY ARE NOT PHYSICS ENABLED THEMSELVES THIS IS COMMON KNOWLEDGE FOR ANYONE WHO ACTUALLY CODES CC, AND ANYWAYS YOUR IDEA IS FLAWED AND MADE OF AIDS.


Last edited by Grif on Thu Dec 13, 2007 2:14 am, edited 1 time in total.



Thu Dec 13, 2007 2:13 am
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Post Re: Replay gun idea
TrouserDemon wrote:
Maybe if the beacon emitted negative mass particles, and it sucked in the bullets?

And everything else around it? You would then have a black hole. Congratulations.


Thu Dec 13, 2007 2:14 am
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Grif wrote:
EDIT: TrouserDemon.

YOU DO NOT KNOW HOW TO MOD STOP SUGGESTING IDEAS THAT DO NOT WORK AND WILL NEVER WORK

BULLETS DO NOT GET HIT BY MOS, PERIOD. THEY GO FORWARD, AND HIT MOS, BUT THEY ARE NOT PHYSICS ENABLED THEMSELVES THIS IS COMMON KNOWLEDGE FOR ANYONE WHO ACTUALLY CODES CC, AND ANYWAYS YOUR IDEA IS FLAWED AND MADE OF AIDS.


I was thinking custom bullet sprite, that was GetsHitByMos = 1, but I defer to your expertise.

Sorry for trying to help.


Thu Dec 13, 2007 2:26 am
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Post Re: Replay gun idea
it might be possible, the rocket launcher fires an explosive with an actor that's on your team right? What if you make two more teams, and the first shot you fire out of every 5 shots in the clip is a beacon on new team A, and the next 4 shots are rockets on new team B?


Thu Dec 13, 2007 2:34 am
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Could you... Using the homing missile launcher code, make a bullet sprite for that, modify it, etc so that it looks like a normal bullet? Then make them spew out at a MG rate and badaboom, instant homing minigun?

Now, I'm pretty sure I misread the idea, but my 2 cents.


Thu Dec 13, 2007 2:34 am
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Post Re: Replay gun idea
kamakazibob wrote:
Could you... Using the homing missile launcher code, make a bullet sprite for that, modify it, etc so that it looks like a normal bullet? Then make them spew out at a MG rate and badaboom, instant homing minigun?

Now, I'm pretty sure I misread the idea, but my 2 cents.

I believe something that small - that isn't designated as a round - would have incredibly difficulty getting the physics engine to register a physicial impact with actors, and thus setting off the gib/explosion code.


Thu Dec 13, 2007 2:37 am
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Post Re: Replay gun idea
Not to mention that the OP wants some magical beacon device.

But, anyways, people had this idea before, or at least the one Kamikazibob posted.

First, it lags to an ungodly degree. Second, at least one person's frag counter is gon git raped. Third, the homing is hard to make invisible, and even harder to make accurate, fourth, a device that is capable of accelerating an actor enough to "home" reliably is going to just gib itself, unless someone spends six years tweaking the GIL.


Thu Dec 13, 2007 2:40 am
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Post Re: Replay gun idea
Grif wrote:
Not to mention that the OP wants some magical beacon device.

But, anyways, people had this idea before, or at least the one Kamikazibob posted.

First, it lags to an ungodly degree. Second, at least one person's frag counter is gon git raped. Third, the homing is hard to make invisible, and even harder to make accurate, fourth, a device that is capable of accelerating an actor enough to "home" reliably is going to just gib itself, unless someone spends six years tweaking the GIL.



Heh, I figure the idea had come up once or twice.

Also, thanks for the answer to any more questions I had about the idea.


Thu Dec 13, 2007 2:46 am
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Post Re: Replay gun idea
venn177 wrote:
TrouserDemon wrote:
Maybe if the beacon emitted negative mass particles, and it sucked in the bullets?

And everything else around it? You would then have a black hole. Congratulations.
First words of sanity and truth heard from this fellow in ages.


Thu Dec 13, 2007 2:47 am
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Post Re: Replay gun idea
ProjektTHOR wrote:
venn177 wrote:
TrouserDemon wrote:
Maybe if the beacon emitted negative mass particles, and it sucked in the bullets?

And everything else around it? You would then have a black hole. Congratulations.
First words of sanity and truth heard from this fellow in ages.

Why thank you, I've been working on my logic skills.


Thu Dec 13, 2007 2:48 am
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Post Re: Replay gun idea
Actors that use the Status = whatever code to activate pathfinding Go-To AI mode and someone finds the add waypoint code and the actors are Team = -1?


Thu Dec 13, 2007 2:59 am
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