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Campaign http://45.55.195.193/viewtopic.php?f=1&t=9036 |
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Author: | FoiL [ Wed Dec 12, 2007 9:24 pm ] |
Post subject: | Campaign |
well after i found the campaign very disapointing i tried to modify it, i already added a few enemys on the map, but it was still to easy. After that I tried to modify it into spawning enemy's like skirmish, but with the diference that this would have an End. After messing around for quite a while without sucess I quit. Does anyone know if this is possible(making the enemy's spaw in the campaign I mean)? |
Author: | TrouserDemon [ Wed Dec 12, 2007 9:34 pm ] |
Post subject: | Re: Campaign |
That's because that's only the tutorial level, when the campaign is finished there will be many varied levels. Until then, lern2punctuate. |
Author: | FoiL [ Wed Dec 12, 2007 10:00 pm ] |
Post subject: | Re: Campaign |
yeah sure my punctuation issues are much more valuable than my doubts, I've got to keep that in mind. And what a nice way to spam that you've found, by dodging the content of the question and atack how the doubtfull write. Further more I surely didn't know that there would be another version, how could I? I'm surely an idiot by not punctuating correctly. |
Author: | Electroclan [ Wed Dec 12, 2007 10:08 pm ] |
Post subject: | Re: Campaign |
FoiL wrote: well after i found the campaign very disapointing i tried to modify it, i already added a few enemys on the map, but it was still to easy. After that I tried to modify it into spawning enemy's like skirmish, but with the diference that this would have an End. After messing around for quite a while without sucess I quit. Does anyone know if this is possible(making the enemy's spaw in the campaign I mean)? Currently, we have little modding ability (in the.ini's) on making our own missions. Yeah yeah, it kinda sucks.. but there's so much more to mod. Alternatively you can open activities.ini (In Cortex Command folder, then Base.rte) with notepad and play around in there. |
Author: | FoiL [ Wed Dec 12, 2007 10:28 pm ] |
Post subject: | Re: Campaign |
I know about that, and that is how I've been trying to do it, since there's an initiated activity here: Quote: AddActivity = GATutorial InstanceName = Test Tutorial SceneName = Tutorial Mission the problem that I found is that by ading the rest of the instructions like so Quote: AddActivity = GATutorial InstanceName = Test Tutorial SceneName = Tutorial Mission TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Skeleton AddInventory = HDFirearm CopyOf = Blunderbuss AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Light Digger the fact that the spawn rate is limited to aving to be declared like this : SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 makes it impossible(at least I believe so) to be added to skirmish, since we don't choose the dificulty. thanks for the clarification.. |
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