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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Ejecting Magazines at velocity
Is there any way to give magazines an ejection speed?
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Tue Dec 11, 2007 2:12 am |
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The Mushroom Man
Joined: Sat Jan 27, 2007 4:47 am Posts: 221 Location: In a box
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Re: Ejecting Magazines at velocity
I don't think so. I tired with a DB shotty I was making. It didn't work so well (As in it didn't work at all for me)
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Tue Dec 11, 2007 2:19 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Ejecting Magazines at velocity
Shouldn't there be a firevelocity on the magazine? Or am I wrong again?
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Tue Dec 11, 2007 2:21 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Ejecting Magazines at velocity
Don't think so, which is a pity.
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Tue Dec 11, 2007 2:34 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ejecting Magazines at velocity
Djinn wrote: Don't think so, which is a pity. Yeah, its not possible now, you can request it from data though and he might even implement it. If this had worked, I would have made a machine gun + grenade launcher in the same gun looooong ago.
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Tue Dec 11, 2007 11:51 am |
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Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
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Re: Ejecting Magazines at velocity
SHELLVELOCITY, AMMO.INI. YAY.
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Tue Dec 11, 2007 5:24 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Ejecting Magazines at velocity
Shells are not magazines.
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Tue Dec 11, 2007 5:27 pm |
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Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
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Re: Ejecting Magazines at velocity
Misread. Anyway, why would you need to eject mags out at a velocity?
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Tue Dec 11, 2007 5:27 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ejecting Magazines at velocity
Nephilim wrote: Misread. Anyway, why would you need to eject mags out at a velocity? numgun wrote: If this had worked, I would have made a machine gun + grenade launcher in the same gun looooong ago.
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Tue Dec 11, 2007 5:53 pm |
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Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
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Re: Ejecting Magazines at velocity
Use the shell for that? EDIT: Or Tracer. Or tracer's shell.
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Tue Dec 11, 2007 5:55 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ejecting Magazines at velocity
Nephilim wrote: Use the shell for that? EDIT: Or Tracer. Or tracer's shell. Nonono... using the magazine, you could have it on demand whenever you really need it. Tracers, shells and all that other crap would just make the gun not too comfy to use.
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Tue Dec 11, 2007 6:29 pm |
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Fuzzo
Joined: Sat Feb 10, 2007 4:56 pm Posts: 106 Location: Great Britain.Bedfordshire.
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Re: Ejecting Magazines at velocity
You could make a spartan laser if you gave the mag a high velocity.
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Tue Dec 11, 2007 6:59 pm |
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Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
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Re: Ejecting Magazines at velocity
Eh, I see what you mean Num. If and when Data implements scripting, we'll make a lot of epic things. Data also needs to implement secondary fire. Screw the radial menu, I want secondary fire! Or I suppose mouse 3 could be used for the radial.
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Tue Dec 11, 2007 7:03 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Ejecting Magazines at velocity
Nephilim wrote: Eh, I see what you mean Num. If and when Data implements scripting, we'll make a lot of epic things. Data also needs to implement secondary fire. Screw the radial menu, I want secondary fire! Or I suppose mouse 3 could be used for the radial. Agreed. Scripting and secondary fire both would make modding for this epic. It would be like ZDoom, minus editing humongous sprites.
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Wed Dec 12, 2007 11:32 pm |
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