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 Since this is the version we are paying for... 
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Joined: Tue Aug 28, 2007 6:52 pm
Posts: 35
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Post Since this is the version we are paying for...
I was just wondering, I'm sure there are going to be quite a few players outside this board who will want to play this game with mods, but don't quite understand the mechanics of them.

So I was wondering, the way that mods are set up right now, is this the format that we will use for future builds?

Or will B19 mods not work with B20?

I hope I'm making some sense.


Wed Dec 12, 2007 6:32 pm
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Re: Since this is the version we are paying for...
Data inexplicably changes instance names almost every single build, and the final version will very likely be very different to the current one.

In other words, Lern2Convert.


Wed Dec 12, 2007 6:34 pm
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Re: Since this is the version we are paying for...
The usually mod breaking villains are simple instance name changes (B18 'Military Tech' is now 'Military Stuff', etc etc).

Not likely the current format will change drasticly, more likely new stuff will be added on. But, you never know.


Wed Dec 12, 2007 7:05 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: Since this is the version we are paying for...
Why does Data do that anyway? Its seems a bit...Pointless. And wasteful.


Wed Dec 12, 2007 8:26 pm
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Joined: Sat Jun 30, 2007 4:39 am
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Post Re: Since this is the version we are paying for...
Orindell wrote:
Why does Data do that anyway? Its seems a bit...Pointless. And wasteful.

Likely, there are reasons within the .dll's.


Wed Dec 12, 2007 9:07 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Since this is the version we are paying for...
Because he likes to screw with modders.

It's just how he decides to recode his engine on any given day?


Wed Dec 12, 2007 9:55 pm
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